[MCPE-2424] A client-side player clone is left on a world when server host exits game Created: 30/May/13 Updated: 06/Sep/15 Resolved: 17/Jul/14 |
|
| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.6.1 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Marius Lindvall | ||
| Resolution: | Cannot Reproduce | Votes: | 1 |
| Labels: | client-side, multiplayer, stevie | ||
| Attachments: |
|
| Game Mode: | Survival |
| Confirmation Status: | Unconfirmed |
| Platform: | Tablet - iOS - iPad 4 |
| Description |
|
I found this really strange bug last weekend... first time I played MCPE multiplayer. The server host disconnected the game by exiting the MCPE app (as far as I remember) while the client was playing on his world. What I expected to happen was...: What actually happened was...: Steps to Reproduce: Further details:
Screenshots: What I think causes the problem:
|
| Comments |
| Comment by tommo [ 17/Jul/14 ] |
|
Cleaning up all the old issues - please reply if this affects 0.9.3. |
| Comment by Josiah Somani [ 01/Jun/13 ] |
|
Happens with skins too! |