[MCPE-24089] [ADDON] Using send_event crashes in some cases Created: 02/Aug/17  Updated: 09/May/18  Resolved: 09/May/18

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 1.2.0.2
Fix Version/s: None

Type: Bug
Reporter: Gerald Bove
Resolution: Invalid Votes: 0
Labels: None

Attachments: File skeleton_broken.json     File skeleton_works.json    
Confirmation Status: Unconfirmed
Platform: Windows

 Description   

When using send_event, if you omit the sequence or leave it empty, Minecraft hard crashes. If you have "base_delay" and/or "event" it doesn't crash.

In 1.1 you could omit the sequence and filter to use the particle effect. Presumably not defining a filter and event should save resources?

I could understand if event was required, but the fact that it works even if you only define base_delay (with no event) doesn't feel like it's working as intended.

I attached a working and broken skeleton.json for testing.



 Comments   
Comment by [Mojang] Mega_Spud (Jay Wells) [ 09/May/18 ]

Thank you for your report!

Crashes such as these are logged automatically, and will be looked into further by the development team.

If you need help or support you might like to follow a link below.

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