[MCPE-23742] Generated structures can sometimes generate incompletely Created: 30/Jul/17 Updated: 22/Oct/21 Resolved: 11/Jun/19 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 1.1.4.51 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Not Dream Stan | ||
| Resolution: | Cannot Reproduce | Votes: | 1 |
| Labels: | None | ||
| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||||||
| Platform: | Tablet - iOS - iPad Mini | ||||||||||||
| Description |
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Generated structures can generate incompletely in terms of entities, chests, and structure. In terms of entities, a generated structure can have no entities at all. According to my own experience, I was exploring a woodland mansion with my friends on normal difficulty (it was generated in gmc). We found neither vindicators nor evokers at all. In terms of chests, a generated structure can have missing chests in some parts or generate without chests throughout the whole structure. For example, a village blacksmith can have no chest; a desert temple can have no chests (all 4); and an end city can have neither a chest nor ender chest in some of its treasure rooms. In terms of structures, a generate structure can generate as incomplete. For example, a stronghold can have no iron doors as well as its jail cells ; a nether fortress can have netherrack chunk obstructed in a room; an end gateway portal can have 2 blocks of bedrock missing. Please take effort to fix this bug asap (by 1.2 or 1.1.5) which has affected the players and thanks for taking your time reading this. Device: iPad mini 2 |
| Comments |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 11/Jun/19 ] |
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Cleaning up old tickets: This ticket has not been updated recently (~1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines. Quick Links: |