[MCPE-23555] Bone Meal use is not synced between client and server Created: 20/Jul/17 Updated: 24/Jul/18 Resolved: 24/Jul/18 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 1.1.4.51 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Insane96MCP | ||
| Resolution: | Cannot Reproduce | Votes: | 0 |
| Labels: | None | ||
| Attachments: |
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| Confirmation Status: | Unconfirmed |
| Platform: | Phone - Android - Samsung Galaxy S5 |
| Description |
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When using bonemeal in singleplayer you may notice that sometimes flowers spawn and they disappear That's because the server generates a random number (to generate flowers, to make crops grow, etc.) and the client does that too. The client doesn't listen the server so does what it generated but as soon as the server sends an update for the block, the flower disappear or the crop changes growth state. |
| Comments |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 24/Jul/18 ] |
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Cleaning up old tickets: This ticket has not been updated recently (1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines. Quick Links: |