[MCPE-23546] Texel Anti-Aliasing registering issue on restart Created: 20/Jul/17  Updated: 24/Jul/18  Resolved: 24/Jul/18

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 1.1.4.51
Fix Version/s: None

Type: Bug
Reporter: G4me4u
Resolution: Cannot Reproduce Votes: 1
Labels: None

Attachments: PNG File after_restart.png     PNG File before_restart.png    
Confirmation Status: Confirmed
Platform: Windows
CHK:

 Description   

Extended summary:
Turning on the 'Texel Anti-Aliasing' will only work for your current session. When restarting the game afterwards, the setting will still appear to be active, but isn't actually used during rendering. (see attachments)

How to recreate:
Turn on Texel Anti-Aliasing (if already turned on, turn it off first), restart Minecraft Windows 10 Edition (or MCPE) and join a world to view the issue as described in the "Extended summary".

The following two images (attachments) contain a quick view on this issue.



 Comments   
Comment by [Mojang] Mega_Spud (Jay Wells) [ 24/Jul/18 ]

Cleaning up old tickets: This ticket has not been updated recently (1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.

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Comment by [Mojang] Mega_Spud (Jay Wells) [ 20/Jul/17 ]

Confirmed on 1.1.4.51 on Windows 10 PC

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