[MCPE-23344] for behavior packs, subcomponent catchFire within impact_damage ignored Created: 11/Jul/17  Updated: 10/Jul/18  Resolved: 10/Jul/18

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 1.1.3.52
Fix Version/s: None

Type: Bug
Reporter: Kevin Gagnon
Resolution: Cannot Reproduce Votes: 2
Labels: None

Confirmation Status: Confirmed
Platform: Windows
CHK:

 Description   

For the vanilla behavior pack, fireball and small_fireball have ' "catchFire": true ' within their behavior files for onHit { impact_damage { sections, setting this to false changes nothing. Additionally, if you try to add these to other projectiles like snowball or ender_pearl, they will not catch fire. Since im seeing a lot of random preference of snake case and camel case, i also tried "catch_fire", but it did not fix it.



 Comments   
Comment by [Mojang] Mega_Spud (Jay Wells) [ 10/Jul/18 ]

Cleaning up old tickets: This ticket has not been updated recently (1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.

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Comment by [Mojang] Mega_Spud (Jay Wells) [ 11/Jul/17 ]

I can confirm this issue.

For the Blaze, adjusting either of these in the small_fireball.json makes no difference:

"catchFire": false, // does not work
"causesFire": false, // does not work

For snowballs:

"catchFire": true, // does not work
"causesFire": false, // works, either way

For the Ghast (Fireball):

"catchFire": true, // works, either way
"causesFire": false, // works, either way

For the wither_skull_dangerous.json

"catchFire": true, // works, either way
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