[MCPE-23344] for behavior packs, subcomponent catchFire within impact_damage ignored Created: 11/Jul/17 Updated: 10/Jul/18 Resolved: 10/Jul/18 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 1.1.3.52 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Kevin Gagnon | ||
| Resolution: | Cannot Reproduce | Votes: | 2 |
| Labels: | None | ||
| Confirmation Status: | Confirmed |
| Platform: | Windows |
| CHK: |
| Description |
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For the vanilla behavior pack, fireball and small_fireball have ' "catchFire": true ' within their behavior files for onHit { impact_damage { sections, setting this to false changes nothing. Additionally, if you try to add these to other projectiles like snowball or ender_pearl, they will not catch fire. Since im seeing a lot of random preference of snake case and camel case, i also tried "catch_fire", but it did not fix it. |
| Comments |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 10/Jul/18 ] |
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Cleaning up old tickets: This ticket has not been updated recently (1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines. Quick Links: |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 11/Jul/17 ] |
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I can confirm this issue. For the Blaze, adjusting either of these in the small_fireball.json makes no difference: "catchFire": false, // does not work "causesFire": false, // does not work For snowballs: "catchFire": true, // does not work "causesFire": false, // works, either way For the Ghast (Fireball): "catchFire": true, // works, either way "causesFire": false, // works, either way For the wither_skull_dangerous.json "catchFire": true, // works, either way |