[MCPE-23271] Bug in chunk reloading after crashes Created: 08/Jul/17  Updated: 09/May/18  Resolved: 09/May/18

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 1.1.3.52
Fix Version/s: None

Type: Bug
Reporter: Autological03
Resolution: Invalid Votes: 0
Labels: None

Attachments: PNG File Example 1.png     PNG File Example 2.png    
Confirmation Status: Unconfirmed
Platform: Windows

 Description   

Okay, so I have worlds that I've been on for a while and I've gone through a few crashes and none of my builds have suffered from the crashes. What I am here to report is that there are some problems with the chunks that are reloaded after I logged in from the crashes. Take a look at example 1. That's from a flat creative world and if my exploration indicates anything then the chunk generator thinks I'm in a survival world. In example 2 I'm in a survival world and there are large areas of the world missing. You can even see in the bottom left is a spawner that's open and I placed dirt blocks on the side to take a look at it. I'm not mad and the bugged chunks are fascinating to look through but it raises the problems of there being too little room for potential future builds in creative and missing out on resources in survival.



 Comments   
Comment by [Mojang] Mega_Spud (Jay Wells) [ 09/May/18 ]

Thank you for your report!

Crashes such as these are logged automatically, and will be looked into further by the development team.

If you need help or support you might like to follow a link below.

Quick Links:
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