[MCPE-23129] Rendering too many particles causes the game to lag Created: 02/Jul/17 Updated: 27/Feb/18 Resolved: 27/Feb/18 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 1.1.2.50 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Tstu0001 | ||
| Resolution: | Duplicate | Votes: | 0 |
| Labels: | NetherPortal, Particles | ||
| Attachments: |
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| Confirmation Status: | Unconfirmed | ||||||||
| Platform: | Windows | ||||||||
| Description |
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The game lags significantly when there are too many particles rendered at once. This issue will apply to anything that creates a large amount of particles including nether portals. |
| Comments |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 27/Feb/18 ] |
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Thank you for your report! Your additional information and observations are very useful, so if you can add them to the comments section of the parent issue it would be appreciated. If you have not, you might like to make use of the search feature before making a new ticket, as it's likely that the issue has been reported already. Quick Links: |
| Comment by Dennis [ 25/Aug/17 ] |
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i have this problem with my gold farm now that i am on the better together beta for the xbox one |
| Comment by Tstu0001 [ 18/Aug/17 ] |
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Seriously, nobody is doing anything about this? |