[MCPE-23129] Rendering too many particles causes the game to lag Created: 02/Jul/17  Updated: 27/Feb/18  Resolved: 27/Feb/18

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 1.1.2.50
Fix Version/s: None

Type: Bug
Reporter: Tstu0001
Resolution: Duplicate Votes: 0
Labels: NetherPortal, Particles

Attachments: PNG File Untitled.png    
Issue Links:
Duplicate
duplicates MCPE-18171 Dragon Attack Particle and Lingering ... Resolved
Confirmation Status: Unconfirmed
Platform: Windows

 Description   

The game lags significantly when there are too many particles rendered at once. This issue will apply to anything that creates a large amount of particles including nether portals.



 Comments   
Comment by [Mojang] Mega_Spud (Jay Wells) [ 27/Feb/18 ]

Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-18171.

Your additional information and observations are very useful, so if you can add them to the comments section of the parent issue it would be appreciated.

If you have not, you might like to make use of the search feature before making a new ticket, as it's likely that the issue has been reported already.

Quick Links:
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Comment by Dennis [ 25/Aug/17 ]

i have this problem with my gold farm now that i am on the better together beta for the xbox one

Comment by Tstu0001 [ 18/Aug/17 ]

Seriously, nobody is doing anything about this?
Welp, that is majong's bug tracker in a nutshell.

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