[MCPE-23106] Clone mob spawner Created: 01/Jul/17 Updated: 01/Jun/20 Resolved: 01/Jun/20 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 1.1.2.50, 1.1.3.1, 1.2.13.60, 1.2.16.3, 1.5.0.0, 1.5.3, 1.6.0.30 Beta |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | John | ||
| Resolution: | Cannot Reproduce | Votes: | 3 |
| Labels: | clone, mob_spawner, pickblock | ||
| Issue Links: |
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| Game Mode: | Creative | ||||||||||||||||
| Confirmation Status: | Confirmed | ||||||||||||||||
| Platform: | Phone - Android - Google Pixel | ||||||||||||||||
| CHK: | |||||||||||||||||
| ADO: | 74266 | ||||||||||||||||
| Description |
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Cloning mob spawners, e.g. a cow mob spawner, to a new location works. However, the animated cow inside the mob spawner spinning around isn't there anymore. |
| Comments |
| Comment by [Mod] GoldenHelmet [ 01/Jun/20 ] |
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It appears this ticket was reopened by mistake earlier this year. I am not able to reproduce the issue in the current release version (1.14.60). When I clone a naturally-generated mob spawner, the cloned spawner shows the same mob spinning as the original. (Note that due to |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 19/Aug/19 ] |
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Cleaning up old tickets: This ticket has not been updated recently (~1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines. Quick Links: |
| Comment by StealthyExpertX [ 25/Aug/18 ] |
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Yes this is an issue and confirmed by me as well I submitted a report before didn't know this one existed.
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| Comment by [Mojang] Mega_Spud (Jay Wells) [ 30/Apr/18 ] |
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Confirmed to affect the latest beta still when using ctrl+pickblock on a valid mob spawner. |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 01/Jul/17 ] |
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I can confirm this issue also. Worth noting that it also affects spawners placed with NBT data, via the pickblock function. |