[MCPE-22807] Sea Lanterns Surrounding Mob Spawner Still allow spawning, Light lvl/solidarity ignored? Created: 20/Jan/17 Updated: 06/Jul/17 Resolved: 06/Jul/17 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 1.1.1.51 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | SPENCER DREDGE | ||
| Resolution: | Cannot Reproduce | Votes: | 0 |
| Labels: | None | ||
| Confirmation Status: | Unconfirmed |
| Platform: | Android |
| Description |
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I place sea lanterns up to 2 blocks thick around a zombie spawner and they are useless for the light lever and seem to not block spawning like a normal solid block would either. The second thing may be normal as the sea lantern has solid and transparent qualities. I tested this extensively. The sea lantern light seems to work to prevent other/normal mobs from spawning but it's light seems to have no effect on spawners (zombie) Torches shut down the spawning by increasing the light level as they normally would. A single layer of sea lanterns surrounding the spawner with cobblestone at the layer below the spawner and lanterns does nothing perceivable to reduce or prevent spawning. I have searched for the issue under "spawner" and "mob spawner" and found nothing. Does the code for spawners treat light from sea lanterns differently? *side note: Sea lanterns seem to lag the crap out of my NOTE 4 running MCPE. Torches and various other light sources seem fine. It is weird and makes them useless to use if I am using my phone. I am not familiar enough with the mechanics, lighting graphical rendering details, GPU load handling, chipset influences,....etc.... to know if it is a device specific issue or if it is just a huge difference in processing demand and capacity between my computer and phone but both are high performance and capable. When I made a room with Emerald blocks and sea lanterns it was completely unplayable! it was like a graphics benchmark test or something! Totally unplayable. I know it is a separate issue I just thought it was worth mentioning because the issue this is about is regarding the lighting mechanics of sea lanterns and maybe there is significance to it. |
| Comments |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 06/Jul/17 ] |
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Thank you for your report! We were unable to reproduce the problem you are describing in the latest version. Quick Links: |