[MCPE-22787] Cloned structures are see though until a block is placed on them Created: 21/Jun/17 Updated: 24/Jul/18 Resolved: 24/Jul/18 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 1.1.1.51, 1.1.2.50, 1.1.3.52 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Autogrind | ||
| Resolution: | Cannot Reproduce | Votes: | 2 |
| Labels: | None | ||
| Attachments: |
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| Confirmation Status: | Unconfirmed |
| Platform: | Phone - Android - Google Pixel |
| Description |
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I have a few structures that get filled with air then cloned back from a clone source that acts as a map reset in a mini game I made. This takes a few command blocks with fill followed by clones to work. |
| Comments |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 24/Jul/18 ] |
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Cleaning up old tickets: This ticket has not been updated recently (1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines. Quick Links: |
| Comment by [Bot] Arisa [ 20/Jul/17 ] |
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Please do not mark unreleased versions as affected. |
| Comment by [Bot] Arisa [ 20/Jul/17 ] |
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Please do not mark unreleased versions as affected. |
| Comment by Autogrind [ 20/Jul/17 ] |
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The same thing is happening in the recent 1.1.4 update |
| Comment by HSG - Razzleberries [ 21/Jun/17 ] |
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Can also confirm this on my win10 PC |