[MCPE-22624] Areas in the world have a lower light level than what it should be. Created: 14/Jun/17  Updated: 24/Jul/18  Resolved: 24/Jul/18

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 1.1.1.0
Fix Version/s: None

Type: Bug
Reporter: Minecraft Player
Resolution: Cannot Reproduce Votes: 5
Labels: None

Attachments: PNG File Screenshot_2017-06-13-14-33-57.png    
Issue Links:
Duplicate
is duplicated by MCPE-23604 Trees Creating alot of shadow. Resolved
Confirmation Status: Confirmed
Platform: Tablet - iOS - iPad Air 2
CHK:

 Description   

Certain chunks in a world will became dark when it should be lit after you reload a world.
Steps to create this bug:
1. Create a big room, make sure it blocks sunlight
2. Place torches, preferably more than 10, spaced at least 10 blocks around the room
3. Exit the world, and join in again.
4. After trying a few times, some of the light will not be rendered correctly, and areas just beside a torch will be dark.



 Comments   
Comment by [Mojang] Mega_Spud (Jay Wells) [ 24/Jul/18 ]

Cleaning up old tickets: This ticket has not been updated recently (1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.

Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Feedback – 📖 Game Wiki

Comment by Minecraft Player [ 27/Jun/17 ]

Try resolving it because this bug may be a big threat to minecraft builders.

Comment by PHO [ 16/Jun/17 ]

Yes this happens fairly frequently since the 1.1 update.

Comment by Geoff [ 16/Jun/17 ]

I've been getting a lot of this since I updated to 1.1.0... my base happens to be at the intersection of 4 chunks so it became obvious it's a chunk problem. Pic shows full dark right next to my torch.

Android v1.1.0 on Samsung Galaxy GP

Comment by David Frost [ 15/Jun/17 ]

I've had one side of jack o'lanterns be completely dark. And blocks 2 spaces from a torch be completely dark until I broke and replace them, then they and the surrounding area would finally render with the correct light level.

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