[MCPE-22545] uniform highp float TIME not working Created: 10/Jun/17 Updated: 14/Jul/17 Resolved: 12/Jun/17 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 1.1.0.55 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | RyFol | ||
| Resolution: | Duplicate | Votes: | 9 |
| Labels: | None | ||
| Attachments: |
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| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||
| Platform: | Android | ||||||||
| Description |
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Title is really all thats needed (i think) uniform highp float TIME isn't working in MCPE/W10 with the latest version (1.1) |
| Comments |
| Comment by PHO [ 12/Jun/17 ] |
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Thank you for your report. This issue was, however, submitted earlier as |
| Comment by Anthony adinata gunawan [ 11/Jun/17 ] |
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You really need to fix that. The minecraft pe shaders community will be dead without this |
| Comment by AIDoLS [ 10/Jun/17 ] |
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This would be a great thing to fix. Sometimes it works, sometimes it doesn't. |
| Comment by zypher [ 10/Jun/17 ] |
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Hope this bug gets fixed soon so we play it as good as possible and enjoy the beauty of it |
| Comment by HSG - Razzleberries [ 10/Jun/17 ] |
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Also getting this bug |
| Comment by Vysair [ 10/Jun/17 ] |
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Yeah this is some big problem for the community. Hopefully it will be fix soon so we all can enjoy the beauty of it |