[MCPE-22515] Using /setblock to create redstone_wire with non-zero data value causes false redstone signal strength visual until actual redstone update Created: 09/Jun/17 Updated: 27/Oct/22 Resolved: 19/Dec/18 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 1.1.0.55 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Katie Heart | ||
| Resolution: | Cannot Reproduce | Votes: | 0 |
| Labels: | command, redstone-dust, setblock | ||
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| Confirmation Status: | Unconfirmed | ||||||||||||||||
| Platform: | Android | ||||||||||||||||
| Description |
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Using the following command (any valid block placement position and non-zero data value causes this visual bug) when standing on any solid block but not any block at foot level causes a temporarily stuck false visual of an active power level. Placing redstone wire manually connect to it with 0 strength but the set one will stay vistally "on". Only when it is told to update by a direct change to a redstone strength without it being the same method. /setblock ~ ~ ~ redstone_wire 15 Screenshots show:
Note that this may be useful for map makers, yet I assume this is unintended behavior. Possibly related to MCPE-21218 Device: Samsung Galaxy Note 4 |
| Comments |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 19/Dec/18 ] |
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Cleaning up old tickets: This ticket has not been updated recently (~1 year) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines. Quick Links: |