[MCPE-22135] Mouse Sensitivity Reverts to Default Each Time Game is Run Created: 31/May/17 Updated: 14/Feb/18 Resolved: 14/Feb/18 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 1.0.9.1, 1.1.5.0 |
| Fix Version/s: | 1.2.10.2 |
| Type: | Bug | ||
| Reporter: | Lee Neighoff | ||
| Resolution: | Fixed | Votes: | 1 |
| Labels: | None | ||
| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||||||||||||||||||||||
| Platform: | Windows | ||||||||||||||||||||||||||||
| Description |
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The in-game sensitivity appears to revert to default each time the game is run. This, however, is not reflected by the in-game sensitivity option, and subsequent changes to the in-game sensitivity do not appear to do much. Fiddling with the sensitivity and window size seem to eventually resolve the issue for the running game instance, but I have been unable to create a reproducible method of fixing it. This appears to only affect KB/M controls, as controller input is very consistent. |
| Comments |
| Comment by Lee Neighoff [ 14/Feb/18 ] |
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The bug was fixed in early 1.2, but I forgot to mark this as resolved. My bad! |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 16/Jan/18 ] |
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Is this still an issue in the latest version? |
| Comment by Lee Neighoff [ 12/Sep/17 ] |
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Persists in 1.1.5.0. Will test in 1.2.0.31. |
| Comment by Lee Neighoff [ 13/Jul/17 ] |
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Occurs in 1.1.3, albeit rarely. Attempting to find a way to reproduce. |
| Comment by Lee Neighoff [ 06/Jul/17 ] |
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Appears to be fixed. |
| Comment by Lee Neighoff [ 03/Jun/17 ] |
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This appears to be fixed in version 1.1. I will continue to test to see if the issue creeps up again. |