[MCPE-22113] Sneak/unsneak cancelling from server issue Created: 29/May/17 Updated: 31/May/18 Resolved: 31/May/18 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 1.1.0.9 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | [MCPE Helper] Dylan K. Taylor | ||
| Resolution: | Cannot Reproduce | Votes: | 1 |
| Labels: | None | ||
| Attachments: |
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| Confirmation Status: | Unconfirmed |
| Platform: | Phone - Android - LG Other (Specify in description) |
| ADO: | 70905 |
| Description |
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I'm a developer of a custom server software which has a plugin API allowing plugins to control various things such as sneaking. Previously, when a player started sneaking, resending their entity metadata without the sneak-flag set would cause the client to unsneak. OK so far. As of 1.1.0.9 (possible also 1.0.x, the reporter didn't say and I didn't test on 1.0), the client unsneaks for a split-second, and then resends the sneak action to the server. Plugins which cancel the sneak event then end up with a client-server feedback loop. I distinctly remember this worked just fine ~0.16.x, I'm not sure exactly when it became an issue. A demo video is attached. "cancel sneak!" message is sent to the client when the plugin cancels the sneak-event and resends the entity metadata without the sneak flag. To clarify: Resending the entity metadata without the sneak flag when the player is sneaking ought to turn off sneaking client-side. Instead the client starts sneaking again and resends the start-sneak action. References: |
| Comments |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 31/May/18 ] |
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Cleaning up old tickets: This ticket has not been updated recently (1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines. Quick Links: |