[MCPE-21921] Villagers on a minecart and detector rails bug Created: 14/May/17 Updated: 17/May/17 Resolved: 15/May/17 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 1.0.8.1 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Oscar Kippenberger | ||
| Resolution: | Duplicate | Votes: | 2 |
| Labels: | None | ||
| Attachments: |
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| Confirmation Status: | Unconfirmed | ||||||||
| Platform: | Phone - Android - Samsung Other (Specify in description) | ||||||||
| Description |
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I discovered this bug while constructing sZpeddy's villager trading hall. Put simply, it occurs when new villager enter the system by falling down a 3 block gap in a minecraft through one open fence gate onto a detector rail. The villagers vibrate in the minecarts. The adjacent detector rails become confused and think that the villager in the minecart is above it. This bug does not occur with any other mob or player. If you want to see the trading hall in action go to sZpeddy's video on YouTube. This bug and repair my villager trading hall! I am playing on a Samsung Galaxy J2. |
| Comments |
| Comment by Oscar Kippenberger [ 17/May/17 ] |
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Sorry, I did search but did not find a post on this bug. |
| Comment by PHO [ 15/May/17 ] |
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Thank you for your report. This issue was, however, submitted earlier as |
| Comment by Jaden Wright [ 15/May/17 ] |
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I've come across this bug as well. I built the same villager trading hall and found that the villagers occasionally vibrate, setting off the adjacent detector rails. I'm on the Windows 10 edition, v1.0.8. |