[MCPE-21565] Glowstone Cloning Bug Created: 25/Apr/17  Updated: 01/May/18  Resolved: 01/May/18

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 1.0.7.0
Fix Version/s: None

Type: Bug
Reporter: Nathan Kangas
Resolution: Cannot Reproduce Votes: 0
Labels: None

Attachments: PNG File Glowstone_bug_1.png     PNG File Glowstone_bug_2.png    
Confirmation Status: Unconfirmed
Platform: Windows

 Description   

Some glowstone blocks will clone without their proper lighting.
I am building a large platform and am using glowstone under 1/2 slabs for lighting and to create a pattern only seen at night. I am cloning about 20,600 block segments of the platform. As I clone some of the clones segment will often be unlit and requires me to place a block and remove it to activate most of the glowstone. However after doing this there are many glowstones that will be blacked out and others will suffer a brownout where they are at about 1/2 of their normal illumination. I must go through the clones segment and re activate the glowstone by placing a glowstone in the affected area and removing it to cause a block update.
I am attaching pictures of the cloned platform after I activate the bulk of the segment and some exposed glowstone in its blackout state.
I am currently using the city texture pack but have this issue with the standard texture pack as well.



 Comments   
Comment by [Mojang] Mega_Spud (Jay Wells) [ 01/May/18 ]

Cleaning up old tickets: This ticket has not been updated recently (1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.

Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Feedback – 📖 Game Wiki

Generated at Sat Jan 11 15:31:31 UTC 2025 using Jira 9.12.2#9120002-sha1:301bf498dd45d800842af0b84230f1bb58606c13.