[MCPE-21501] Sending a translation-type message containing "%0" causes the game to freeze Created: 23/Apr/17 Updated: 01/Nov/17 Resolved: 01/Nov/17 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 1.0.7.0, 1.1.0.8, 1.1.4.51, 1.2.2.3, 1.2.5.0 |
| Fix Version/s: | 1.2.5.15 |
| Type: | Bug | ||
| Reporter: | [MCPE Helper] Dylan K. Taylor | ||
| Resolution: | Fixed | Votes: | 1 |
| Labels: | crash, translation | ||
| Confirmation Status: | Confirmed |
| Platform: | Phone - Android - LG Other (Specify in description) |
| CHK: | |
| ADO: | 87188 |
| Description |
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This issue has been around since ~0.15, but until recently I had no way to reproduce this in vanilla. From a server, sending a TextPacket with the Translation type, containing the characters "%0" will cause any clients receiving it to freeze and ultimately crash. This is now reproducible in vanilla by typing, for example, /me %0 or /say %0. Expected result
Actual result
Tested on MCPE 1.1.0.8 and MCW10 1.0.7.0 in both singleplayer and on servers. |