[MCPE-2144] Hostile Mobs are Retarded! (Why Invalid?) Created: 27/Mar/13  Updated: 11/Jun/17  Resolved: 27/Mar/13

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.5.0, 0.4.0, 0.6.0, 0.6.1
Fix Version/s: None

Type: Bug
Reporter: Luis Robles
Resolution: Invalid Votes: 0
Labels: zombie

Confirmation Status: Unconfirmed
Platform: Tablet - iOS - iPod Touch 5

 Description   

For Example when A Zombie are following me, and when I enter to a House with many ways to enter, the zombie are walking toward the wall (And we know that in that way the Zombie wont enter to the house) instead of searching ways to enter to the house. In the PC is more difficult because hostile mobs can search ways to enter to the house.



 Comments   
Comment by Goatworlds [ 25/Jun/15 ]

LOL

Comment by Nigel Andre Butalid Canonoy [ 08/Nov/13 ]

This is not a bug. The more intelligent, updated Mob AI has not been implemented yet. It has yet to be implemented in Alpha 0.8.0.

Comment by fuj1n (Arthur Uzulin) [ 12/Apr/13 ]

Please do not assume that the differences in behaviors between PC and PE editions of Minecraft are bugs.

Comment by Alexander Williams [ 27/Mar/13 ]

And wall (wool)

Comment by Alexander Williams [ 27/Mar/13 ]

Strange, in 0.2.1 (lite version), they continue to try to go through the wall. (Glass)

Comment by Alexander Williams [ 27/Mar/13 ]

Btw, there is a typo on stupid.

Comment by Alexander Williams [ 27/Mar/13 ]

Do you know about possibly earlier than 0.3.0?

Comment by Luis Robles [ 27/Mar/13 ]

I thought it was a bug because in v. 0.3.0 the Zombies could enter to your house if there is a way. I was experimenting this problem since 0.4.0

Comment by Tails [ 27/Mar/13 ]

This site is for bug reports only. Feature and improvement suggestions are not currently being tracked here.

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