[MCPE-21375] Game still crashes trying to access zombie spawner collection chest Created: 20/Apr/17 Updated: 30/Sep/17 Resolved: 30/Sep/17 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 1.0.6.52 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Tony Arnoldi | ||
| Resolution: | Duplicate | Votes: | 1 |
| Labels: | None | ||
| Attachments: |
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| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||
| Platform: | Windows | ||||||||
| Description |
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So this issue has been happening since the last few updates... The chest in the video is fed from a zombie spawner and on any attempts to move/break/open the chest the game immediately crashes. I really don't want to recreate my world as it's been years in the making. |
| Comments |
| Comment by Mr Smeo [ 27/Apr/17 ] |
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Duplicates @Mojang Mods/Helpers |
| Comment by Tony Arnoldi [ 21/Apr/17 ] |
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Yea I've just used hoppers to move the inventory into the mountainside out of the way. Seems to be a drop item that causes the crash but only when seen by the player? |
| Comment by Mr Smeo [ 21/Apr/17 ] |
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I have a chest like that too (android), right in the middle of my archive. When I load the world into MCPEViz and check the logs it can read the contents of the chest ok, the log is below but MCPE just cannot handle it at all without crashing. I expect you'll have to live with it as I have overworld-ParsedTileEntity: [Pos=(1282, 66, 85 @ image 3650, 2693) Sign=[Crashes if / opened / DO NOT TOUCH / ]] MCPEViz shows the contents of slot1 to slot26 but the parse log shows 27 slots and that slot0 contains 64 of id 0 (air) which I think is what MCPE is barfing on. 0x31-te: [Count] 64 0x40 (byte) Full MCPEViz parse log for the chunk attached as ChestOfDoom.txt |