[MCPE-21307] Broken execute detect commands!!!! Created: 16/Apr/17 Updated: 18/Apr/17 Resolved: 18/Apr/17 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 1.1.0.4 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Muhammad Adib Muazzim | ||
| Resolution: | Cannot Reproduce | Votes: | 0 |
| Labels: | None | ||
| Confirmation Status: | Unconfirmed |
| Platform: | Android |
| Description |
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Can't use execute detect command...it say failed to execute entities..I was so mad😠|
| Comments |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 18/Apr/17 ] |
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Thank you for your report! We were unable to reproduce the problem you are describing. /execute @e[type=villager] ~ ~ ~ detect ~ ~-1 ~ grass 0 summon pig works correctly, detecting villagers standing on grass blocks.) Quick Links: |
| Comment by Katie Heart [ 17/Apr/17 ] |
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Even without 'detect', I have had that issue. Example: using some commands on '@e[type=item]' doesn't match the same behavior if I use the command without execute. |