[MCPE-21307] Broken execute detect commands!!!! Created: 16/Apr/17  Updated: 18/Apr/17  Resolved: 18/Apr/17

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 1.1.0.4
Fix Version/s: None

Type: Bug
Reporter: Muhammad Adib Muazzim
Resolution: Cannot Reproduce Votes: 0
Labels: None

Confirmation Status: Unconfirmed
Platform: Android

 Description   

Can't use execute detect command...it say failed to execute entities..I was so mad😠



 Comments   
Comment by [Mojang] Mega_Spud (Jay Wells) [ 18/Apr/17 ]

Thank you for your report!
However, this issue has been temporarily closed as Cannot Reproduce.

We were unable to reproduce the problem you are describing.
(For example, the command:

/execute @e[type=villager] ~ ~ ~ detect ~ ~-1 ~ grass 0 summon pig

works correctly, detecting villagers standing on grass blocks.)
Please review the guidelines linked below and add steps to reproduce with screenshots if possible.

Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Feedback – 📖 Game Wiki

Comment by Katie Heart [ 17/Apr/17 ]

Even without 'detect', I have had that issue. Example: using some commands on '@e[type=item]' doesn't match the same behavior if I use the command without execute.
If this is a r=/x=/y=/z= issue, then it is different than your problem (Also know that the player has a origin '~ ~ ~' different than items & other entities)

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