[MCPE-21289] The ender's ball damage delay is incorrect (not the same as PC) Created: 16/Apr/17 Updated: 23/Apr/18 Resolved: 23/Apr/18 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 1.0.6.52, 1.1.0.4 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Sandro Silva | ||
| Resolution: | Cannot Reproduce | Votes: | 0 |
| Labels: | None | ||
| Confirmation Status: | Unconfirmed |
| Platform: | Phone - Android - Motorola Moto G |
| Description |
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When faced with Ender Dragon, ball attacks, when it spreads on the ground the damage delay is very fast (much higher than PC), the gameplay of the MCPE is already difficult and ends up being more difficult than the PC. It does not work that way. |
| Comments |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 23/Apr/18 ] |
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Cleaning up old tickets: This ticket has not been updated recently (1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines. Quick Links: |