[MCPE-21053] Game crashes when I click "SIGN IN for free" button Created: 07/Apr/17  Updated: 23/Jul/17  Resolved: 23/Jul/17

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 1.0.5.54
Fix Version/s: None

Type: Bug
Reporter: Jeremy Cash
Resolution: Duplicate Votes: 3
Labels: None

Attachments: PNG File IMG_2106.PNG    
Issue Links:
Duplicate
duplicates MCPE-20548 When I want to sign in Xbox I click t... Resolved
Confirmation Status: Unconfirmed
Platform: Phone - iOS - iPhone 6 Plus

 Description   

The game crashes when I click the SIGN IN for free button. I deleted the game and reinstalled but it still happens. I updated Xbox live and my iOS version.



 Comments   
Comment by [MCPE Mod] Celesian [ 23/Jul/17 ]

Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-20548

It has been linked to this report. If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.

Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki

Comment by Pathenon [ 12/Jun/17 ]

is duplicated by MCPE-20548

Comment by Neil Johnson [ 19/May/17 ]

Why is the 'Confirmation Status' "Unconfirmed"? This bug was logged over a month ago and it takes seconds to reproduce on the given device!

Has an engineer even been assigned yet?

Comment by Neil Johnson [ 19/May/17 ]

Still crashes for v1.0.9!

It is caused by the number of threads the App is creating. The iOS believes the game is putting the device at risk (of system crash) due to the thread explosion and therefore aborts the App before this happens - even without access to the source this can easily be seen in the crash report (64 threads and no doubt counting).

So why does it still work on older devices? Simply put because they are slower! This means that these devices don't saturate the queue(s) not because of good programming but the time slice on the core isn't long enough! However on faster devices, probably iPad Air 2 and newer the queue is overfilled (not a problem in itself) and an attempt is made to service all requests concurrently - BANG you're dead.

I see two possible fixes:

1. Make the queue serial - surely there isn't that much going on at this point?! We're only on the title screen!
2. Monitor the number of tasks being processed and keep this within realistic limits. There isn't much point in attempting to execute more tasks (threads) than cores anyway as you'll soon hit a performance lag due to context switching!

<rant>
I'm really quite miffed that this bug has been around so long. It isn't hard to fix and people that are paying real money every month are unable to login! Personally if it was my game I'd drop everything else and fix it - please show a little respect to your paying Users.
</rant>

<linked_to>MCPE_20548</linked_to>

Comment by Pathenon [ 18/May/17 ]

Version 1.0.8 bug still alive.

Generated at Sat Jan 11 15:29:28 UTC 2025 using Jira 9.12.2#9120002-sha1:301bf498dd45d800842af0b84230f1bb58606c13.