[MCPE-210] Spider spawning area requirement incorrect. Created: 12/Sep/12 Updated: 10/Aug/15 Resolved: 17/Jul/14 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.5.0, 0.4.0, 0.6.0, 0.6.1 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Mark Lee | ||
| Resolution: | Cannot Reproduce | Votes: | 0 |
| Labels: | None | ||
| Issue Links: |
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| Confirmation Status: | Community Consensus | ||||||||||||||||||||
| Platform: | Tablet - iOS - iPad 2 | ||||||||||||||||||||
| CHK: | |||||||||||||||||||||
| Description |
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The spiders in the current version seem to be able to spawn even in a 1x1 area. in the pc version it requires a 2x2 area. is this a bug or is it mean't to be? |
| Comments |
| Comment by Plethora777 [ 10/Aug/15 ] |
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Spiders appear to be able to spawn in spots they are not supposed to spawn in - according to the wiki anyway I have a mob farm that has a bunch of 3x3 spawning pads with a half-slab in the middle. The idea is that you will get all spawn-able mobs EXCEPT for spiders as they need 2x2 to spawn. The farm produces a plethora of spiders Edit - The mob farm uses trapdoors on all edges of the 3x3 pads. Could it be that the spawning code is considering the trap doors as a spawn-able block? |
| Comment by tommo [ 17/Jul/14 ] |
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Cleaning up all the old issues - please reply if this affects 0.9.3. |
| Comment by Jeremy Beach [ 12/Feb/13 ] |
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its also in 6.1 |
| Comment by Do [ 15/Nov/12 ] |
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Do you still notice this in 0.5.0? |
| Comment by Michelle [ 19/Sep/12 ] |
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Hmmmmm wonder if this is possible. How did you notice this in your game? In mine I dug into a mountain once to gather stone and then to prevent mobs from spawning till my return I did a checker board pattern with my limited dirt blocks. When I returned later I heard spider noises without seeing spiders outside so I ran away without breaking the blocks XD |