[MCPE-20746] 0xfe RakNet wrapper packet is compressed out of the box Created: 01/Apr/17 Updated: 20/Apr/17 Resolved: 20/Apr/17 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 1.1.0.0, 1.1.0.1, 1.1.0.3 |
| Fix Version/s: | 1.1.0.5 |
| Type: | Bug | ||
| Reporter: | [MCPE Helper] Dylan K. Taylor | ||
| Resolution: | Fixed | Votes: | 2 |
| Labels: | None | ||
| Confirmation Status: | Community Consensus |
| Platform: | Phone - Android - LG Other (Specify in description) |
| CHK: | |
| ADO: | 66659 |
| Description |
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EVERYTHING is compressed. Every game packet is stuffed inside the 0xfe wrapper, and now the 0xfe wrapper is compressed. This means that, once again, LoginPacket is double-compressed, which means that servers cannot identify the client's protocol version, can't disconnect them correctly for outdated server/outdated client, compression becomes non-optional, etc... This information was obtained using MCPE 1.1 beta 1 and a custom server. |
| Comments |
| Comment by [MCPE Helper] Dylan K. Taylor [ 05/Apr/17 ] |
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This issue is still present in MCPE 1.1.0.1 beta. |