[MCPE-20644] Entities can load before the chunk & corrupt a world Created: 29/Mar/17  Updated: 26/Sep/18  Resolved: 26/Sep/18

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 1.1.0.0
Fix Version/s: None

Type: Bug
Reporter: Helen Zbihlyj
Resolution: Cannot Reproduce Votes: 13
Labels: chunk-loading, entity, world-loading

Issue Links:
Relates
relates to MCPE-20871 when loading a world, the world cant ... Resolved
Confirmation Status: Community Consensus
Platform: Android
CHK:

 Description   

We are investigating this issue and need your feedback. It appears that in the 1.1 beta, entities may sometimes load before the chunk which we believe is what is causing world corruption. If you are on the 1.1 beta & experience world corruption, please comment & give us as much information as possible. Thank you!


Friendly Reminder from Mega_Spud:
Please keep comments here limited to new information related to this issue only; offtopic comments may be removed.
If you wish to review or report other issues, please use the search function. If you have further feedback please visit https://feedback.minecraft.net/



 Comments   
Comment by [Mojang] Mega_Spud (Jay Wells) [ 23/Jan/18 ]

Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response

Is this still an issue in the latest version?

Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Feedback – 📖 Game Wiki

Comment by Sarah [ 17/Jul/17 ]

Since the 1.1 update, our realm has been experiencing extreme lag and frequent realm crashes. It seems as though the lag is causing chunks to load more slowly than the entities attempting to spawn in them. Our nether hub was created so that ghasts should not be able to spawn in it and our tunnels are not large enough for ghasts to fit in them. Prior to the 1.1 update, there were never ghasts in our nether hub but many times since then a ghast has been able to spawn. We think the ghasts are spawning before the chunks load. Also, many of our animals are somehow missing from pens and we think they might be spawning before the fences and somehow either suffocating in the dirt or in the fences. Players going through another dimension or attempting to join the game seems to cause massive lag which causes the chunks to stop loading and often the realm to crash. It is often after these crashes that we find animals missing and entities like ghasts where they should not be.

Comment by xhamster [ 09/Apr/17 ]

Maybe this will help you fix the bug MCPE-20718

Comment by Bumblebee [ 07/Apr/17 ]

Hello! About this issue, I created a new world as soon as I updated MCPE to Beta 1.1 , every time I enter it, it restarts , like I just created it now, the trees I cut are back, blocks I collected are back to their place, and torches I placed are gone ! However, I still have some things in my inventory though. And there are monsters in the (peaceful) difficulty, which is honestly so irritating! I really hope you fix this soon, thank you.

Comment by Mike Tan [ 07/Apr/17 ]

When i open my world i started building things suddenly crashed and i came back and all my things is gone and than i redid everything and suddenly it crashed and i tried togo in the world and it keep crashing i have a back up luckily and i tried other worlds its all corrupted the whole game is corrupted have to re install everytne i play mcpe

Comment by Matt Freund [ 03/Apr/17 ]

I have found something with water and it's loading... How can I attach an image to share what I am seeing?

Edit: Nevermind, I find it in desktop mode. Also, the only reason the water was flowing was because I placed a block for it to update the waters flow... Not sure if it helps...

Comment by [Mojang] Mega_Spud (Jay Wells) [ 03/Apr/17 ]

Please try and keep comments related to the ticket.

If you have found other bugs or issues, please search and open a new ticket if necessary. If you require help or support please visit one of the links below.

Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Feedback – 📖 Game Wiki

Comment by Riley Alderson [ 02/Apr/17 ]

Hello. I am using a 5th gen amazon fire tablet with the 1.1 beta installed. When I try to load a world, it will remain stuck on the building terrain loading bar. My old worlds load, but creating a new world leaves it stuck when building the terrain. Please help me.

Comment by sadoq emanuel [ 01/Apr/17 ]

Yo utilizo la beta 1.1 en mi galaxy s3 mini
Solo en una ocacion me permitio abrir el mundo de forma comun, desde entonces ya no me permite crear ni abrir ningun mundo puesto en infinito.
Aparte los mundos se corrompen al poner bloques nuevos o abrir la interfas de diferentes bloques, como el bloque de comandos, la mesa de crafteo, o las shulkerbox.

Todos los mobs estan muy locos, se mueven de lado, y les tiembla la cabeza.

El dormir causa lag.

Ojala y arreglen todo esto. (Solo puse bugs de mundo, hay mas bugs en la beta 1.1 por arreglar.

Google translated by depressed-pho:
I use beta 1.1 in my galaxy s3 mini
Only in one occasion I allowed to open the world in a common way, since then no longer allows me to create or open any world placed in infinity.
As the worlds get corrupted by putting new blocks or opening the interfaces of different blocks, such as the command block, the crafting table, or the shulkerbox.

All the mobs are very crazy, they move sideways, and their head shakes.

Sleeping causes lag.

Hopefully and fix all this. (I just put bugs in the world, there are more bugs in beta 1.1 to fix.

Comment by Kiley O'Donnell [ 01/Apr/17 ]

I am using the 1.1 Beta Build 1 on my Asus Zen phone 2 Android phone. I had about 10-15 worlds that I was working on. When the latest update/release occurred a few days ago, I lost everything off my phone. Thankfully I did have it all backed up in another place. However, with this version I cannot add them back. It simply won't let me. The message I keep getting is that the worlds are not compatible with the update.

Comment by [Bot] Arisa [ 29/Mar/17 ]

Please do not mark unreleased versions as affected.
You don't have access to them yet.

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