[MCPE-20616] Runaway fenced mobs (sheep, cows, chickens) due to massive lag Created: 28/Mar/17  Updated: 26/Apr/17  Resolved: 24/Apr/17

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 1.0.6.0, 1.0.5.54
Fix Version/s: None

Type: Bug
Reporter: Matt Smith
Resolution: Duplicate Votes: 2
Labels: None

Attachments: PNG File image.png    
Issue Links:
Duplicate
duplicates MCPE-1982 Mobs can escape enclosures and someti... Resolved
Confirmation Status: Confirmed
Platform: Tablet - iOS - iPad Air
CHK:

 Description   

When the game is struck with massive lag, even adjacent chunks struggle to load. Mobs spawn before fences and they frequently have time to wander out of their fence before it spawns in. While fixing the lag is ideal, it seems that the fences and terrain should spawn before the mobs to keep them from running away. Even if this source of lag is fixed, sooner or later another source will be introduced.

See screenshot.

Related: game crashes and lag occur almost every time I open a world. I would much prefer a larger save file so that the adjacent chunks do not have to generate whenever the world is opened!



 Comments   
Comment by [Mojang] Mega_Spud (Jay Wells) [ 24/Apr/17 ]

Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-1982.

It has been linked to this report. If you have additional information, please add it to MCPE-1982.

Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Feedback – 📖 Game Wiki

Comment by PHO [ 03/Apr/17 ]

Confirmed on 1.0.5, iOS, iPad Pro.

Comment by Matt Smith [ 28/Mar/17 ]

In the attached screenshot, the 2 chickens and cows just beyond the leftmost torch are where their pens would be. The rest have wandered off.

Comment by Matt Smith [ 28/Mar/17 ]

Combine with MCPE-1982?

Generated at Sat Jan 11 15:27:46 UTC 2025 using Jira 9.12.2#9120002-sha1:301bf498dd45d800842af0b84230f1bb58606c13.