[MCPE-20529] Fireballs Get Stuck In Water Created: 22/Mar/17  Updated: 24/May/21  Resolved: 25/Oct/20

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 1.0.5.13, 1.0.6.0, 1.0.5.54, 1.0.7.0, 1.1.0.9, 1.2.8.0, 1.2.11.4, 1.2.13.60, 1.2.16.3, 1.5.0.1, 1.6.0.1, 1.6.0.5, 1.6.0.6, 1.5.2.1, 1.6.0.8 Beta, 1.8.0, 1.9.0, 1.11.0.3 Beta, 1.10.0, 1.11.0
Fix Version/s: 1.16.40 Hotfix

Type: Bug
Reporter: Shivank
Resolution: Fixed Votes: 10
Labels: fire_charge, fireball, small_fireball, water

Attachments: File Fire Charge.mcworld     PNG File Screenshot_2017-03-22-10-59-29.png     PNG File Screenshot_2017-03-22-10-59-45.png     JPEG File dragonCharge.jpg     JPEG File fireCharges.jpg    
Issue Links:
Duplicate
is duplicated by MCPE-35522 Fireballs get stuck in water Resolved
is duplicated by MCPE-97638 Ghast's fireball unexpected behavior ... Resolved
Confirmation Status: Confirmed
Platform: Phone - Android - LG Other (Specify in description)
CHK:
ADO: 35291

 Description   

Update by Mega_Spud
All kinds of Fire Charges freeze when they fly under water.

Steps to Reproduce:

  • Use a dispenser to dispense fire charges underwater
  • Notice they travel a short distance then stop moving, and stay there
  • Ghast, Blaze, and Ender Dragon fireball/charge attacks also behave the same way

Original Description:
When trying to fight with ghasts, and when the throw fireball it's gets stuck in water and doesn't disappear for a long Time. The device I'm using is Asus Zenfone go T500 LTE
Please look into this issue as there are some problems in beta build 3 ;D



 Comments   
Comment by [Mod] GoldenHelmet [ 25/Oct/20 ]

Resolving as "fixed" based on previous comment corroborated to me by SuperGeniusZeb. We are not sure in which version the behavior actually changed.

Comment by Skaijie [ 23/Oct/20 ]

No longer occurs in 1.16.40

Comment by Euwill Eusebio [ 30/Mar/20 ]

Is this issue still a thing in the latest beta?

Comment by S.F.Hierarch [ 02/Nov/19 ]

I don't think it's a bug,the ghast fireball should be slowed by water.

Comment by Stu loo [ 08/Jun/19 ]

Still affects 1.11.1. it makes a great underwater mine since it will damage mobs and players that touches it!

Comment by RotatedOwlFace [ 07/Apr/19 ]

Still happens in 1.10 on Nintendo Switch. I had some blazes escape my XP farm and the fireballs they shot at me when I jumped in the sea to escape them just stopped and hung there. The only way to get rid of them is to detonate them by swimming in to them!

Comment by Stephen W. [ 07/Mar/19 ]

This still affects versions unto this day (1.9.0+) and should be fixed as it creates large amounts of lag if unattended, and can act as a "booster" or "landmine" due to the knockback.

Comment by Lio [ 30/Jul/18 ]

Still affects 1.6.0.8

Comment by Lio [ 12/Jul/18 ]

Still affects 1.6.0.6

Comment by Lio [ 28/Jun/18 ]

Still affects 1.6.0.5

Comment by [Mojang] Mega_Spud (Jay Wells) [ 22/Mar/17 ]

Attached test world.

Comment by [Mojang] Mega_Spud (Jay Wells) [ 22/Mar/17 ]

Confirmed. Affects normal fire charges dispensed underwater as well.

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