[MCPE-20529] Fireballs Get Stuck In Water Created: 22/Mar/17 Updated: 24/May/21 Resolved: 25/Oct/20 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 1.0.5.13, 1.0.6.0, 1.0.5.54, 1.0.7.0, 1.1.0.9, 1.2.8.0, 1.2.11.4, 1.2.13.60, 1.2.16.3, 1.5.0.1, 1.6.0.1, 1.6.0.5, 1.6.0.6, 1.5.2.1, 1.6.0.8 Beta, 1.8.0, 1.9.0, 1.11.0.3 Beta, 1.10.0, 1.11.0 |
| Fix Version/s: | 1.16.40 Hotfix |
| Type: | Bug | ||
| Reporter: | Shivank | ||
| Resolution: | Fixed | Votes: | 10 |
| Labels: | fire_charge, fireball, small_fireball, water | ||
| Attachments: |
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| Issue Links: |
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| Confirmation Status: | Confirmed | ||||||||||||
| Platform: | Phone - Android - LG Other (Specify in description) | ||||||||||||
| CHK: | |||||||||||||
| ADO: | 35291 | ||||||||||||
| Description |
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Update by Mega_Spud Steps to Reproduce:
Original Description: |
| Comments |
| Comment by [Mod] GoldenHelmet [ 25/Oct/20 ] |
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Resolving as "fixed" based on previous comment corroborated to me by SuperGeniusZeb. We are not sure in which version the behavior actually changed. |
| Comment by Skaijie [ 23/Oct/20 ] |
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No longer occurs in 1.16.40 |
| Comment by Euwill Eusebio [ 30/Mar/20 ] |
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Is this issue still a thing in the latest beta? |
| Comment by S.F.Hierarch [ 02/Nov/19 ] |
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I don't think it's a bug,the ghast fireball should be slowed by water. |
| Comment by Stu loo [ 08/Jun/19 ] |
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Still affects 1.11.1. it makes a great underwater mine since it will damage mobs and players that touches it! |
| Comment by RotatedOwlFace [ 07/Apr/19 ] |
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Still happens in 1.10 on Nintendo Switch. I had some blazes escape my XP farm and the fireballs they shot at me when I jumped in the sea to escape them just stopped and hung there. The only way to get rid of them is to detonate them by swimming in to them! |
| Comment by Stephen W. [ 07/Mar/19 ] |
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This still affects versions unto this day (1.9.0+) and should be fixed as it creates large amounts of lag if unattended, and can act as a "booster" or "landmine" due to the knockback. |
| Comment by Lio [ 30/Jul/18 ] |
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Still affects 1.6.0.8 |
| Comment by Lio [ 12/Jul/18 ] |
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Still affects 1.6.0.6 |
| Comment by Lio [ 28/Jun/18 ] |
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Still affects 1.6.0.5 |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 22/Mar/17 ] |
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Attached test world. |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 22/Mar/17 ] |
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Confirmed. Affects normal fire charges dispensed underwater as well. |