[MCPE-20527] Client frozen on transfer packet Created: 21/Mar/17  Updated: 27/Mar/18  Resolved: 27/Mar/18

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 1.0.4.11, 1.0.5.13
Fix Version/s: None

Type: Bug
Reporter: Brychan
Resolution: Cannot Reproduce Votes: 0
Labels: multiplayer, server

Confirmation Status: Community Consensus
Platform: Windows
CHK:
ADO: 64465

 Description   

After sending the client a transfer packet the client freezes for ~2 seconds before even a loading screen is displayed. Is there any way to a) shorten this sequence, and/or b) display the loading screen as soon as the request is made.

Right now you can have it so you click an NPC to load a game server, then your client freezes, then you begin the sequence to connect. On mini game networks you really want a rapid flow. Even just the building terrain screen is a drag.



 Comments   
Comment by [Mojang] Mega_Spud (Jay Wells) [ 27/Mar/18 ]

Cleaning up old tickets: This ticket has not been updated recently (1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.

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Comment by Brychan [ 22/Mar/17 ]

To clarify this isn't necessarily the packet, but the transfer itself. Running /transferserver will also freeze the game for a couple of seconds. We ideally want transfers to happen as quickly as possible, almost as if just changing world.

Comment by [MCPE Helper] Dylan K. Taylor [ 22/Mar/17 ]

Confirmed on 1.0.5.13 beta with an LG G5 on Android 7.0

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