[MCPE-20527] Client frozen on transfer packet Created: 21/Mar/17 Updated: 27/Mar/18 Resolved: 27/Mar/18 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 1.0.4.11, 1.0.5.13 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Brychan | ||
| Resolution: | Cannot Reproduce | Votes: | 0 |
| Labels: | multiplayer, server | ||
| Confirmation Status: | Community Consensus |
| Platform: | Windows |
| CHK: | |
| ADO: | 64465 |
| Description |
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After sending the client a transfer packet the client freezes for ~2 seconds before even a loading screen is displayed. Is there any way to a) shorten this sequence, and/or b) display the loading screen as soon as the request is made. Right now you can have it so you click an NPC to load a game server, then your client freezes, then you begin the sequence to connect. On mini game networks you really want a rapid flow. Even just the building terrain screen is a drag. |
| Comments |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 27/Mar/18 ] |
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Cleaning up old tickets: This ticket has not been updated recently (1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines. Quick Links: |
| Comment by Brychan [ 22/Mar/17 ] |
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To clarify this isn't necessarily the packet, but the transfer itself. Running /transferserver will also freeze the game for a couple of seconds. We ideally want transfers to happen as quickly as possible, almost as if just changing world. |
| Comment by [MCPE Helper] Dylan K. Taylor [ 22/Mar/17 ] |
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Confirmed on 1.0.5.13 beta with an LG G5 on Android 7.0 |