[MCPE-20507] Client simulates regen without telling server Created: 20/Mar/17 Updated: 22/Mar/21 Resolved: 22/Mar/21 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 1.13.1, 1.14.1 Hotfix, 1.0.4.11, 1.2.10.2, 1.2.13.5, 1.8.1, 1.13.0, 1.14.0 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Niclas Olofsson | ||
| Resolution: | Incomplete | Votes: | 11 |
| Labels: | None | ||
| Confirmation Status: | Community Consensus |
| Platform: | Windows |
| CHK: | |
| ADO: | 63935 |
| Description |
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The client regenerates health even without contact to the server, or server otherwise controlling it. According to shoghi it can be reproduced by interrupting the communications to the server for short while. This matters to 3'rd party server when implementing custom health management for mini-games. |
| Comments |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 22/Mar/21 ] |
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Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem. For any account or purchasing related issues, please contact Minecraft Customer Support directly, as we cannot assist with those here at the bug tracker. Quick Links: |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 22/Dec/20 ] |
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Thank you for your report! Is this still an issue in the latest version? If it is, please be sure to include steps to reproduce the problem:
If your ticket does not look like the example given here, then it's likely to be closed as incomplete. This ticket will automatically reopen when you reply. Quick Links: |
| Comment by D [ 20/Dec/19 ] |
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Reproduced in 1.14.0 and 1.14.1 |
| Comment by D [ 12/Nov/19 ] |
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Affects 1.13 and 1.13.1 |
| Comment by D [ 28/Aug/19 ] |
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Reproduced on 1.12 and 1.13 beta |
| Comment by D [ 31/Jan/19 ] |
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Way to work around this is by disabling the natural regeneration gamerule. |
| Comment by D [ 28/Jan/19 ] |
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Reproduced on 1.8.1. |
| Comment by D [ 14/Aug/18 ] |
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Reproduced on 1.5.0. 1 year later |