[MCPE-20376] Pistons are "de-activated" on join/restart, breaking ladders/signs/etc.. Created: 13/Mar/17  Updated: 14/Mar/17  Resolved: 14/Mar/17

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 1.0.4.11
Fix Version/s: None

Type: Bug
Reporter: Andrew s
Resolution: Duplicate Votes: 0
Labels: None

Attachments: PNG File File_000.png     PNG File File_001.png    
Issue Links:
Duplicate
duplicates MCPE-17464 Extended pistons retract for a second... Resolved
Confirmation Status: Unconfirmed
Platform: Tablet - iOS - iPad Air 2

 Description   

When a map is reloaded, extended pistons seem to "retract" yet not retract as it doesn't move (so it is not really noticeable). However, if an object, such as a sign or a ladder, is attached to it, it will break when it is loaded.

By reloading, I mean exiting and rejoining the game.

This bug is reproducible. Activate a sticky piston, put a block at the end, then put a ladder. After reloading, it will break.

Also, the version is 1.0.4 not 1.0.4.11 , I dont think 1.0.5 or 1.0.4.11 was released.



 Comments   
Comment by [Mojang] Adrian Östergård [ 14/Mar/17 ]

Duplicate of MCPE-17464 – If you have not, please use the search function in the future, to see if your bug has already been submitted.

Comment by Andrew s [ 13/Mar/17 ]

BTW, file 001 comes first.

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