[MCPE-20376] Pistons are "de-activated" on join/restart, breaking ladders/signs/etc.. Created: 13/Mar/17 Updated: 14/Mar/17 Resolved: 14/Mar/17 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 1.0.4.11 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Andrew s | ||
| Resolution: | Duplicate | Votes: | 0 |
| Labels: | None | ||
| Attachments: |
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| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||
| Platform: | Tablet - iOS - iPad Air 2 | ||||||||
| Description |
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When a map is reloaded, extended pistons seem to "retract" yet not retract as it doesn't move (so it is not really noticeable). However, if an object, such as a sign or a ladder, is attached to it, it will break when it is loaded. By reloading, I mean exiting and rejoining the game. This bug is reproducible. Activate a sticky piston, put a block at the end, then put a ladder. After reloading, it will break. Also, the version is 1.0.4 not 1.0.4.11 , I dont think 1.0.5 or 1.0.4.11 was released. |
| Comments |
| Comment by [Mojang] Adrian Östergård [ 14/Mar/17 ] |
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Duplicate of |
| Comment by Andrew s [ 13/Mar/17 ] |
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BTW, file 001 comes first. |