[MCPE-20367] Respawn glitch Created: 13/Mar/17 Updated: 27/Mar/18 Resolved: 27/Mar/18 |
|
| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 1.0.4.11 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Niclas Olofsson | ||
| Resolution: | Cannot Reproduce | Votes: | 0 |
| Labels: | None | ||
| Confirmation Status: | Unconfirmed |
| Platform: | Windows |
| Description |
|
When a player is added, he is first visible at 0,0,0 and then "transported" to the position given in add player. I believe I've seen this in REALMS too when players travel between dimensions or get killed. I've tried making the player invisible during that spawn, and it lasts for a tick. So if i make the player invisible shorter than ~50ms it is visible. It appears as if it corrects the position on that first tick. See the following tweet for a visual of the issue (a bit extreme): Notice that this was created using 3'rd party server (MINET). |
| Comments |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 27/Mar/18 ] |
|
Cleaning up old tickets: This ticket has not been updated recently (1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines. Quick Links: |