[MCPE-20367] Respawn glitch Created: 13/Mar/17  Updated: 27/Mar/18  Resolved: 27/Mar/18

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 1.0.4.11
Fix Version/s: None

Type: Bug
Reporter: Niclas Olofsson
Resolution: Cannot Reproduce Votes: 0
Labels: None

Confirmation Status: Unconfirmed
Platform: Windows

 Description   

When a player is added, he is first visible at 0,0,0 and then "transported" to the position given in add player. I believe I've seen this in REALMS too when players travel between dimensions or get killed.

I've tried making the player invisible during that spawn, and it lasts for a tick. So if i make the player invisible shorter than ~50ms it is visible. It appears as if it corrects the position on that first tick.

See the following tweet for a visual of the issue (a bit extreme):
https://twitter.com/NiclasOlofsson/status/841019348462522373

Notice that this was created using 3'rd party server (MINET).



 Comments   
Comment by [Mojang] Mega_Spud (Jay Wells) [ 27/Mar/18 ]

Cleaning up old tickets: This ticket has not been updated recently (1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.

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