[MCPE-20159] Active redstone signals are not restored properly on world load Created: 25/Feb/17 Updated: 23/Jul/19 Resolved: 23/Jul/19 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 1.0.3, 1.0.4.11, 1.0.5.54, 1.0.6.52, 1.1.0.55, 1.1.1.1, 1.2.0.81 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | rboxman | ||
| Resolution: | Cannot Reproduce | Votes: | 2 |
| Labels: | chunk-loading, redstone, world-loading | ||
| Attachments: |
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| Confirmation Status: | Confirmed | ||||||||
| Platform: | Windows | ||||||||
| CHK: | |||||||||
| Description |
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Active redstone signals are not restored properly on world load. In the video below, before I restart, the redstone signals are active, propagating around in a very large circle. The signal correctly triggers both the redstone lamp and piston each time around the circle. However, after save&exit + reload everything is broken. There looks to be at ~3 pulses running around the circuit now. Potato quality phone footage: https://1drv.ms/v/s!AmZge0rbDU70gdMthOW-83DbB81EOA |
| Comments |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 23/Jul/19 ] |
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Cleaning up old tickets: This ticket has not been updated recently (~1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines. Quick Links: |
| Comment by Pneuma01 [ 30/Jul/18 ] |
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I think relate forΒ |
| Comment by rboxman [ 14/Jun/17 ] |
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Sure, attached. Instructions: |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 08/Jun/17 ] |
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Would it be possible to upload a world save with the setup you are having this problem with please? |
| Comment by rboxman [ 25/Feb/17 ] |
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This could be related to |