[MCPE-2012] Xray Created: 07/Mar/13  Updated: 06/May/15  Resolved: 17/Jul/14

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.6.1
Fix Version/s: None

Type: Bug
Reporter: Imman Sifflet
Resolution: Cannot Reproduce Votes: 1
Labels: clear, pixels, xray

Attachments: PNG File Screenshot_2013-03-11-23-29-00.png    
Game Mode: Survival
Confirmation Status: Plausible
CHK:

 Description   

When you look at a block at the perfect angle you shall see a traingular blue clear (fog cloured) noticable bloch which you can see any hole/cave in the vecinity. If you are above ground you can see any block that is lower than you.



 Comments   
Comment by tommo [ 17/Jul/14 ]

Cleaning up all the old issues - please reply if this affects 0.9.3.

Comment by Luis Robles [ 12/Mar/13 ]

I have just saw the pic.

I haven´t experimenting this bug on my iOS devices (iPod Touch 4g and 5g)
It´s weird because the Samsung Galaxy S2 have more Ghz of proccesor than the iPod Touch 5g

I think that the problem is the resolution of the pixels in the game, or there would be missing a texture in some blocks in a certain angle, like the slabs or fence gate/doors...

Comment by Imman Sifflet [ 11/Mar/13 ]

So I have been successful in finding the bug, but I haven't been able to take a screen shot

Comment by Imman Sifflet [ 07/Mar/13 ]

PocketInvEditor but no mods

Comment by Alexander Williams [ 07/Mar/13 ]

Modders, bah!

Comment by Imman Sifflet [ 07/Mar/13 ]

Since I forgot how to usescreenshot I will be using camera block so you may get some smoke in the backgroung

Comment by Imman Sifflet [ 07/Mar/13 ]

Im trying to get one

Comment by Alexander Williams [ 07/Mar/13 ]

Lets wait until owe get a screenshot, I do think your right Luis, but it won't hurt not to judge to quickly

Comment by Luis Robles [ 07/Mar/13 ]

This is Work as intended, the render distance is very short, and the fog its to laggy

Comment by Alexander Williams [ 07/Mar/13 ]

Screenshot?

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