[MCPE-20102] TNT explosions are not the same for client and host Created: 19/Feb/17 Updated: 28/May/19 Resolved: 28/May/19 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 1.0.3, 1.0.4.0 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Abi Jeremy Bernal | ||
| Resolution: | Cannot Reproduce | Votes: | 0 |
| Labels: | multiplayer, tnt | ||
| Attachments: |
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| Confirmation Status: | Unconfirmed |
| Platform: | Tablet - Windows 10 - Other (Specify in description) |
| Description |
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My friends and I created water cannons to get to a high altitude and glide using elytra wings. The problem is: only the host can get the desired effect from the water cannons, being propelled to a height where he can't see land anymore, and the clients are only propelled to about the nozzle of the cannon we made. This was made more apparent in realms when we tested the cannon and no one can get to a great height. We use Windows 10, Android, and iOS. All had the same result even when we switched who the host was. The cannon uses the explosion of 40 tnts. But the file I included only uses 8 just for the bug to be clear. |
| Comments |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 28/May/19 ] |
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Cleaning up old tickets: This ticket has not been updated recently (~1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines. Quick Links: |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 07/Feb/18 ] |
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Thank you for your report! Is this still an issue in the latest version? This ticket will automatically reopen when you reply. Quick Links: |