[MCPE-19964] Massive lag when worlds are over 500mb Created: 10/Feb/17 Updated: 04/Jul/17 Resolved: 24/Mar/17 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 1.0.3, 1.0.4.11 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Syed Ali | ||
| Resolution: | Works As Intended | Votes: | 3 |
| Labels: | None | ||
| Issue Links: |
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| Confirmation Status: | Confirmed | ||||||||||||||||||||||||||||||||
| Platform: | Windows | ||||||||||||||||||||||||||||||||
| CHK: | |||||||||||||||||||||||||||||||||
| Description |
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When playing a world that reaches over 500mb there is massive lag experienced by the user. This is when graphical settings are on the lower end, and using a well-specced machine. This is most often triggered when travelling by boat, but happens when moving on foot too. Suggestion that an advanced option be given to users that allows larger worlds to be held in RAM for those users with enough memory to spare. The game doesn't seem to use the GPU properly either. Comp specs |
| Comments |
| Comment by Tom Snively [ 24/Mar/17 ] |
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| Comment by PHO [ 24/Mar/17 ] |
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Working As Implemented. |
| Comment by PHO [ 15/Mar/17 ] |
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Confirmed on 1.0.4.11 / iPad Pro. When my world bloated up to 420MB it started to lag quite badly, even without any resource packs or shaders.
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