[MCPE-19849] Height view distance is too short even on highest setting (cloud related) Created: 25/Jan/17  Updated: 23/Aug/20  Resolved: 06/Apr/17

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 1.0.2, 1.0.3, 1.0.4.11
Fix Version/s: 1.1.0.1

Type: Bug
Reporter: Caio Netto
Resolution: Fixed Votes: 3
Labels: clouds, distance, rendering

Attachments: PNG File Increased render distance to 24 - weird effect.png     PNG File Night view - beautiful skies off.png     PNG File Night view - beautiful skies on.png     PNG File beautiful skies off.png     PNG File beautiful skies on.png    
Issue Links:
Relates
relates to MCPE-20580 Water renders oddly under blocks when... Resolved
relates to MCPE-12196 Water renders and unloads oddly behin... Resolved
Confirmation Status: Unconfirmed
Platform: Windows
ADO: 55848

 Description   

Rendering of high blocks trough clouds is nearly transparent (pretty much invisible) at what seems a fixed distance.

This doesn't happen if you disable "beautiful skies"

It seems to be a cloud-layer related bug

I am working on a 188m high building and at floor level, a big chunk of it (over 40 blocks) doesn't render. Even when I am sitting under it.

Which basically means that vertical render distance is SHORTER than horizontal render distance, which doesn't make any sense. Please render the whole z-length of loaded chunks even above clouds.

Note: It only happens when rendering UP. If I stay at the top of the tower, I can see all the ground as far as the normal rendering distance allows

P.s.: It seems to be related to the cloud layer. Even without clouds the blocks above it are pretty much transparent or close to it, if I move around the building in CERTAIN angles I can see a hint of the chunks

Further confirmation: disabling "Beautiful Skies" fixes the problem - confirmed then, the cloud layer makes everything opaque even when there are no clouds.



 Comments   
Comment by [Mojang] Adrian Östergård [ 06/Apr/17 ]

The sky plane was too low after we upped the world height to 256. Fixed in 1.1.

Comment by Caio Netto [ 10/Feb/17 ]

I increased rendering distance to 24 chunks and noticed this change on this bug: the windows are now rendering higher than the other blocks. Still not all the way to the top.

Comment by Caio Netto [ 01/Feb/17 ]

Rendering problem of high blocks seen at night.

Comment by Caio Netto [ 25/Jan/17 ]

Confirmed to be related to the cloud layer

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