[MCPE-19849] Height view distance is too short even on highest setting (cloud related) Created: 25/Jan/17 Updated: 23/Aug/20 Resolved: 06/Apr/17 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 1.0.2, 1.0.3, 1.0.4.11 |
| Fix Version/s: | 1.1.0.1 |
| Type: | Bug | ||
| Reporter: | Caio Netto | ||
| Resolution: | Fixed | Votes: | 3 |
| Labels: | clouds, distance, rendering | ||
| Attachments: |
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| Confirmation Status: | Unconfirmed | ||||||||||||
| Platform: | Windows | ||||||||||||
| ADO: | 55848 | ||||||||||||
| Description |
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Rendering of high blocks trough clouds is nearly transparent (pretty much invisible) at what seems a fixed distance. This doesn't happen if you disable "beautiful skies" It seems to be a cloud-layer related bug I am working on a 188m high building and at floor level, a big chunk of it (over 40 blocks) doesn't render. Even when I am sitting under it. Which basically means that vertical render distance is SHORTER than horizontal render distance, which doesn't make any sense. Please render the whole z-length of loaded chunks even above clouds. Note: It only happens when rendering UP. If I stay at the top of the tower, I can see all the ground as far as the normal rendering distance allows P.s.: It seems to be related to the cloud layer. Even without clouds the blocks above it are pretty much transparent or close to it, if I move around the building in CERTAIN angles I can see a hint of the chunks Further confirmation: disabling "Beautiful Skies" fixes the problem - confirmed then, the cloud layer makes everything opaque even when there are no clouds. |
| Comments |
| Comment by [Mojang] Adrian Östergård [ 06/Apr/17 ] |
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The sky plane was too low after we upped the world height to 256. Fixed in 1.1. |
| Comment by Caio Netto [ 10/Feb/17 ] |
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I increased rendering distance to 24 chunks and noticed this change on this bug: the windows are now rendering higher than the other blocks. Still not all the way to the top. |
| Comment by Caio Netto [ 01/Feb/17 ] |
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Rendering problem of high blocks seen at night. |
| Comment by Caio Netto [ 25/Jan/17 ] |
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Confirmed to be related to the cloud layer |