[MCPE-19828] Blocks after x/z +-4194304 are non-solid Created: 23/Jan/17  Updated: 26/Nov/24  Resolved: 24/Jan/17

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 1.0.2
Fix Version/s: None

Type: Bug
Reporter: Connor Steppie
Resolution: Works As Intended Votes: 0
Labels: None

Issue Links:
Duplicate
is duplicated by MCPE-101723 Bedrock edition distance effects Resolved
Confirmation Status: Unconfirmed
Platform: Tablet - iOS - iPad Air 2

 Description   

YES I SEARCHED FOR THIS, I SEARCH ALL THE TIME BEFORE REPORTING BUGS, DONT GIVE ME ANY OF THAT

So basically, if you travel more than 2^22 blocks from spawn in any direction, block physics start to screw up and blocks become sometimes solid and sometimes not. You can stand on the blocks normally sometimes, but moving will cause you to fall through the ground. After 8388608 it's pretty much a guaranteed fall.



 Comments   
Comment by BlobKat [ 11/Aug/21 ]

Mojang seriously needs to let go of 32 bit eventually

Comment by Makzevu [ 04/Feb/21 ]

→ MCPE-39299

This issue is still open.

Comment by Nightsky5568 [ 03/Feb/21 ]

Can anyone provide a source to when they said they wont fix bugs that involve distance in bedrock?

Comment by Kristi Bektashi [ 26/Nov/20 ]

Works as intended? Are you serious Mojang?

Comment by Aiken Paul [ 19/Oct/20 ]

He says that anything past 8 million is just unplayable...

8 million is pretty far sure, but it's not unheard of for people to travel much farter than that in survival Java servers. You can get to 8 million overworld in under 12 hours if you fly with elytra through the nether, which really isn't extreme enough to justify this game-breaking bug imo

My point is that with modern vanilla features, 8 million (and maybe even 22 million and 30 million) blocks isn't a massive, unobtainable distance that it used to be, so the game really shouldn't be breaking at that distance, especially considering the game encourages exploration

Comment by Matt S [ 24/Jan/17 ]

This is a duplicate of MCPE-11418. The developers have stated before that they have no intention of fixing issues that occur when teleporting past a certain distance. Under normal playing conditions, there is no way this would be a valid issue for the vast majority of players; it's highly unrealistic to expect players to reach 4 million blocks from the origin in normal play without explicitly teleporting to those locations. On top of that, there is no easy or practical way to fix the issue; it's a limitation of the both the platform the game runs on and the game engine itself.

Generated at Sat Jan 11 15:24:44 UTC 2025 using Jira 9.12.2#9120002-sha1:301bf498dd45d800842af0b84230f1bb58606c13.