[MCPE-19807] Ocelot Addon - Cannot modify Speed Boost Multiplier for riding. Created: 21/Jan/17 Updated: 21/Nov/18 Resolved: 21/Nov/18 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 1.0.2, 1.2.9.1 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Cecil McIntosh | ||
| Resolution: | Cannot Reproduce | Votes: | 2 |
| Labels: | add-on | ||
| Confirmation Status: | Confirmed |
| Platform: | Windows |
| CHK: |
| Description |
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I modded an ocelot to be rideable by the player, much the way a pig is rideable. There is a Speed boost attribute to this riding feature. For other animals i can modify how fast the animal moves, however no matter what i enter for the ocelot, it does not change the speed. So, the result is a very slow moving ocelot while you ride it.....which is not exactly why you would want to ride an ocelot. Below is the code i am using within the Ocelot JSON "minecraft:rideable":{ }, "minecraft:boostable":{ ] the speed_multiplier appears to have no affect on the ocelot speed when i ride it though. |
| Comments |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 21/Nov/18 ] |
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Thank you for your report! We were unable to reproduce the problem you are describing in the latest version. If you need help or want to add a suggestion please follow a link below. Quick Links: |
| Comment by Cecil McIntosh [ 16/Jun/17 ] |
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When you boosted the ocelot was the speed variable. My issue is not that the ocelot will not boost, necessarily, but that when I try to make the boost faster or slower it has no affect. When I use this same method on a polar bear I can make the boost nearly as fast as a horse if I want, but with ocelot it is always the same speed, roughly the speed of a pig. |
| Comment by Zeb [ 30/Apr/17 ] |
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Ezra101, just letting you know that I tried making ocelots be rideable and boostable myself and I can confirm that everything is working as it should, so there was definitely never a bug. |
| Comment by Cecil McIntosh [ 27/Mar/17 ] |
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Oh thanks. By the way this issue should be reopened. It turned out that I didn't exactly copy and paste my code in here. I had to type it for some reason, which is why the spelling error was present. Could you try the code yourself and see if you get the desired results? In order to not be riding in the sky, you'll need to make the position :[ 0.0, 0.35, 0.0] |
| Comment by Zeb [ 23/Mar/17 ] |
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Ezra101, this is the closest thing to an official, comprehensive list of add-on entity components. The page was originally created by someone from the Microsoft half of the MCPE team, so it is sort-of official. Unfortunately it hasn't been updated much since 0.16, is missing some of the newer components, and contains a few minor errors, but for the most part, it is a very useful resource: |
| Comment by Cecil McIntosh [ 23/Mar/17 ] |
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Ha! Thank you for solving that enormous problem |
| Comment by Zeb [ 22/Mar/17 ] |
There's your problem. You misspelled "boostable" as "boost*g*able". Resolving this ticket as invalid. |