[MCPE-19707] mipmap problems with Nvidia SHIELD Portable Created: 12/Jan/17 Updated: 07/Feb/18 Resolved: 07/Feb/18 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 1.0.0 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Reece | ||
| Resolution: | Cannot Reproduce | Votes: | 1 |
| Labels: | None | ||
| Attachments: |
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| Confirmation Status: | Confirmed |
| Platform: | Tablet - Android - Other (Specify in description) |
| CHK: |
| Description |
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I'm having performance issues with my Nvidia SHIELD Portable. I do believe it has to do with the mipmap levels. the blocks look pixelated from a distance but with my phone the game looks fine. to mention about performance yes it should be able to handle Minecraft Pocket Edition Were talking about an Nvidia SHIELD Device here. |
| Comments |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 07/Feb/18 ] |
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Cleaning up old tickets: This ticket has not been updated recently (1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue, then please comment below and update the ticket description following the Issue Guidelines. Quick Links: |
| Comment by Reece [ 12/Jan/17 ] |
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This is the mipmap problem the game looks like its got noise all over the blocks |
| Comment by Reece [ 12/Jan/17 ] |
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No its a Nvidia Shield Portable |
| Comment by [MCPE Mod] Celesian [ 12/Jan/17 ] |
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Can confirm on a Nvidia Shield Tablet K1 |