[MCPE-19612] Performance Created: 04/Jan/17  Updated: 05/Sep/17  Resolved: 05/Sep/17

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 1.0.0
Fix Version/s: None

Type: Bug
Reporter: Sean
Resolution: Duplicate Votes: 3
Labels: None

Issue Links:
Duplicate
duplicates MCPE-19308 World chunk generation/rendering is s... Resolved
Confirmation Status: Unconfirmed
Platform: Windows

 Description   

The world size is 94.6mb and after exploring for a couple hours now it seems when it's chunk loading, or something, the fps drop and my CPU usage shoots to 95% for some reason. I've tried various things to remedy the problem, but it appears there's nothing that can be done on my end.

Dxdiag:
Time of this report: 1/3/2017, 19:21:58
Machine name: DESKTOP-VRB35JD
Machine Id:

{BCA6D706-8423-4A4C-B489-BC7CAF1CCC47}

Operating System: Windows 10 Pro 64-bit (10.0, Build 14393) (14393.rs1_release_inmarket.161208-2252)
Language: English (Regional Setting: English)
System Manufacturer: To be filled by O.E.M.
System Model: To be filled by O.E.M.
BIOS: BIOS Date: 03/23/15 10:32:28 Ver: 04.06.05
Processor: AMD FX(tm)-8320 Eight-Core Processor (8 CPUs), ~3.5GHz
Memory: 8192MB RAM
Available OS Memory: 8088MB RAM
Page File: 3188MB used, 6180MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 12
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
Miracast: Available, with HDCP
Microsoft Graphics Hybrid: Not Supported
DxDiag Version: 10.00.14393.0000 64bit Unicode

------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Sound Tab 3: No problems found.
Sound Tab 4: No problems found.
Sound Tab 5: No problems found.
Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: AMD Radeon (TM) R9 Fury Series
Manufacturer: Advanced Micro Devices, Inc.
Chip type: AMD Radeon Graphics Processor (0x7300)
DAC type: Internal DAC(400MHz)
Device Type: Full Device
Device Key: Enum\PCI\VEN_1002&DEV_7300&SUBSYS_E331174B&REV_CB
Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER]
Device Problem Code: No Problem
Driver Problem Code: Unknown
Display Memory: 8116 MB
Dedicated Memory: 4072 MB
Shared Memory: 4044 MB
Current Mode: 1920 x 1080 (32 bit) (59Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: LCDTV
Monitor Id: AAA3393
Native Mode: 1920 x 1080(p) (60.000Hz)
Output Type: HDMI
Driver Name: C:\WINDOWS\System32\DriverStore\FileRepository\c0309270.inf_amd64_47c09dd18e1ee4c5\aticfx64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\c0309270.inf_amd64_47c09dd18e1ee4c5\aticfx64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\c0309270.inf_amd64_47c09dd18e1ee4c5\aticfx64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\c0309270.inf_amd64_47c09dd18e1ee4c5\amdxc64.dll
Driver File Version: 21.19.0384.0000 (English)
Driver Version: 21.19.384.0
DDI Version: 12
Feature Levels: 12_0,11_1,11_0,10_1,10_0,9_3,9_2,9_1
Driver Model: WDDM 2.1
Graphics Preemption: DMA
Compute Preemption: DMA
Miracast: Not Supported
Hybrid Graphics GPU: Not Supported
Power P-states: Not Supported
Driver Attributes: Final Retail
Driver Date/Size: 12/3/2016 7:00:00 PM, 1587320 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: Unknown
Device Identifier:

{D7B71EE2-3040-11CF-FB74-B1C277C2D465}

Vendor ID: 0x1002
Device ID: 0x7300
SubSys ID: 0xE331174B
Revision ID: 0x00CB
Driver Strong Name: oem4.inf:cb0ae414a513ca4f:ati2mtag_R7000DS:21.19.384.0:pci\ven_1002&dev_7300&rev_cb
Rank Of Driver: 00D12000
Video Accel: ModeMPEG2_A ModeMPEG2_C
DXVA2 Modes: DXVA2_ModeMPEG2_VLD



 Comments   
Comment by [Mojang] Mega_Spud (Jay Wells) [ 05/Sep/17 ]

Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-19308.

It has been linked to this report. If you have additional information, please add it to that report.
If you have not, please search before reporting, as it's likely that one exists already.

Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Feedback – 📖 Game Wiki

Comment by Anzestral [ 25/Jun/17 ]

I have the same problem on my i7-4770k (with a gtx 780 ti) and Minecraft 1.1.2 running on an SSD. I typically play with a render distance of 32 chunks but the issue also appears with much lower distances.

On fresh worlds everything runs smooth with cpu loads of just a few percent when idle or just moving around the map very little. Going to unexplored parts of the map the cpu load increases to around 20%, so generation of new chunks doesn't seem to be the issue. However, after playing for some time and exploring more of the map (starting at map sizes around 50Mb) I started to experience cpu load spikes to 100% causing strong lag and decrease of fps for several seconds even when not exploring new parts of the map.

This only appears when I launch the map locally (on two different machines). Exporting the map to a realm results in no lag (although the load on the realm might also spike), so I assume it's no problem with the rendering but rather with loading existing chunks.

Comment by Morgwenna [ 14/Mar/17 ]

And Nether chunk loading is still really, really bad.

Comment by Morgwenna [ 14/Mar/17 ]

Agree it still affects 1.0.4 but improved. Oceans and dense tree chunks are still slow when loading. Worse when you hold a map see MCPE 18427.

Comment by BugCleaner12 [ 12/Mar/17 ]

Affects 1.0.4

Comment by Justin Wood [ 28/Feb/17 ]

When I've explored a fair amount of the map, similar to OP's world size (101.3Mb here), I experience similar performance issues.

Specs:
Core i7 7700K
16Gb DDR4-3000
ASUS GTX 1070

There is no reason this PC should be pegged at 100% CPU while travelling, when the Java version works fine. There's a several second delay when porting from the overworld to the nether or back, and nothing but particles load during this time. I dropped my chunk viewing distance to 40 and particle distance to 60, with very little noticeable difference.

Comment by Joseph marji [ 11/Feb/17 ]

This isn't a bug, it's the computer trying to preform all the tasks Minecraft PE is throwing at it. So I'd say this isn't a MCPE problem.

Comment by BugCleaner12 [ 10/Feb/17 ]

This bug is still not fixed in 1.0.3.

Comment by Sean [ 16/Jan/17 ]

Yes. That's happened to two worlds of mine. And it's repeatable every time. The more chunks it seems, the more lag.

Comment by dan miller [ 16/Jan/17 ]

I have this issue also and it is also repeatable.
Steps to reproduce:
1. create new world, any seed, creative or survival.
2. travel in the world in a straight line, any direction about 4096 chunks. (approx. 2, 1:16 scale maps)
3. watch your CPU usage pin to 100% as you travel.

So as you add more chunks to your game data. the more lag the game experiences.

Comment by Sean [ 04/Jan/17 ]

When the world was first created there wasn't any lag, at least not like this. But a buddy and I traveled for hours and now it's laggy. So that's why I think it might be a chunk loading issue, or something. I'll probably create another world with infinite unticked and test.

Comment by Hoang Thanh [ 04/Jan/17 ]

I'm not sure though, but it's sure laggy when flying in creative mode, even if the world's size is small, right? So let's just say this issue have something to with loading chunks... I'm not so sure myself.

Comment by Sean [ 04/Jan/17 ]

Now the world size is 101.3mb?

Comment by Hoang Thanh [ 04/Jan/17 ]

I think maybe your world just have capped the limit, 94.6mb, max size of a world.

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