[MCPE-19612] Performance Created: 04/Jan/17 Updated: 05/Sep/17 Resolved: 05/Sep/17 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 1.0.0 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Sean | ||
| Resolution: | Duplicate | Votes: | 3 |
| Labels: | None | ||
| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||
| Platform: | Windows | ||||||||
| Description |
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The world size is 94.6mb and after exploring for a couple hours now it seems when it's chunk loading, or something, the fps drop and my CPU usage shoots to 95% for some reason. I've tried various things to remedy the problem, but it appears there's nothing that can be done on my end. Dxdiag: Operating System: Windows 10 Pro 64-bit (10.0, Build 14393) (14393.rs1_release_inmarket.161208-2252) ------------ -------------------- --------------- Vendor ID: 0x1002 |
| Comments |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 05/Sep/17 ] |
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Thank you for your report! It has been linked to this report. If you have additional information, please add it to that report. Quick Links: |
| Comment by Anzestral [ 25/Jun/17 ] |
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I have the same problem on my i7-4770k (with a gtx 780 ti) and Minecraft 1.1.2 running on an SSD. I typically play with a render distance of 32 chunks but the issue also appears with much lower distances. On fresh worlds everything runs smooth with cpu loads of just a few percent when idle or just moving around the map very little. Going to unexplored parts of the map the cpu load increases to around 20%, so generation of new chunks doesn't seem to be the issue. However, after playing for some time and exploring more of the map (starting at map sizes around 50Mb) I started to experience cpu load spikes to 100% causing strong lag and decrease of fps for several seconds even when not exploring new parts of the map. This only appears when I launch the map locally (on two different machines). Exporting the map to a realm results in no lag (although the load on the realm might also spike), so I assume it's no problem with the rendering but rather with loading existing chunks. |
| Comment by Morgwenna [ 14/Mar/17 ] |
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And Nether chunk loading is still really, really bad. |
| Comment by Morgwenna [ 14/Mar/17 ] |
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Agree it still affects 1.0.4 but improved. Oceans and dense tree chunks are still slow when loading. Worse when you hold a map see MCPE 18427. |
| Comment by BugCleaner12 [ 12/Mar/17 ] |
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Affects 1.0.4 |
| Comment by Justin Wood [ 28/Feb/17 ] |
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When I've explored a fair amount of the map, similar to OP's world size (101.3Mb here), I experience similar performance issues. Specs: There is no reason this PC should be pegged at 100% CPU while travelling, when the Java version works fine. There's a several second delay when porting from the overworld to the nether or back, and nothing but particles load during this time. I dropped my chunk viewing distance to 40 and particle distance to 60, with very little noticeable difference. |
| Comment by Joseph marji [ 11/Feb/17 ] |
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This isn't a bug, it's the computer trying to preform all the tasks Minecraft PE is throwing at it. So I'd say this isn't a MCPE problem. |
| Comment by BugCleaner12 [ 10/Feb/17 ] |
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This bug is still not fixed in 1.0.3. |
| Comment by Sean [ 16/Jan/17 ] |
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Yes. That's happened to two worlds of mine. And it's repeatable every time. The more chunks it seems, the more lag. |
| Comment by dan miller [ 16/Jan/17 ] |
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I have this issue also and it is also repeatable. So as you add more chunks to your game data. the more lag the game experiences. |
| Comment by Sean [ 04/Jan/17 ] |
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When the world was first created there wasn't any lag, at least not like this. But a buddy and I traveled for hours and now it's laggy. So that's why I think it might be a chunk loading issue, or something. I'll probably create another world with infinite unticked and test. |
| Comment by Hoang Thanh [ 04/Jan/17 ] |
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I'm not sure though, but it's sure laggy when flying in creative mode, even if the world's size is small, right? So let's just say this issue have something to with loading chunks... I'm not so sure myself. |
| Comment by Sean [ 04/Jan/17 ] |
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Now the world size is 101.3mb? |
| Comment by Hoang Thanh [ 04/Jan/17 ] |
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I think maybe your world just have capped the limit, 94.6mb, max size of a world. |