[MCPE-19594] Hostile Mobs never despawn, clogging the world (spawners specially) Created: 02/Jan/17 Updated: 17/Sep/17 Resolved: 17/Sep/17 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 1.0.0 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Caio Netto | ||
| Resolution: | Duplicate | Votes: | 1 |
| Labels: | None | ||
| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||
| Platform: | Windows | ||||||||
| Description |
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Hostile mobs never despawn, filling the world as you play (specially underground or near spawners). It doesn't matter how far you go or how long it passes, the mobs are where "you left them". After playing for several hours on the same world, underground caves are getting clogged and moving around the nether is getting sluggish near fortress because of the insane amount of blazes around. They are also clearly saved with the game. Please despawn like on PC version or this is going to escalate to unplayable worlds quickly. Note: Playing on survival mode. |
| Comments |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 17/Sep/17 ] |
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Thank you for your report! If you have additional information, please add it to that report. Quick Links: |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 08/Jun/17 ] |
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Does this still affect the latest version? |
| Comment by Jeff Jewett [ 03/Mar/17 ] |
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I can confirm this. I flew by a naturally spawned zombie wearing chain armor stuck on the side of a mountain. I definitely got more than 128 blocks away. Several days later it was still there. The same thing happened at my mob farm. I turned it off using redstone lamps but I left the zombies/skeletons there. I came back later and all the mobs were still there. Affects 1.0.3 |