[MCPE-19564] horse and endermen at the end spawn rate Created: 31/Dec/16  Updated: 11/Apr/18  Resolved: 11/Apr/18

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 1.0.0
Fix Version/s: None

Type: Bug
Reporter: solehuddin power
Resolution: Cannot Reproduce Votes: 0
Labels: None

Confirmation Status: Unconfirmed
Platform: Android

 Description   

In 1.0 horse and endermen at the end become strange spawning.Horses spawn on specific coordinate.Example,horse spawn at 0 93 -17 and the problem is on that coordinate has 4 horses spawn at the same time.Endermen at the end also behave like that.Making device more lagging.



 Comments   
Comment by [Mojang] Mega_Spud (Jay Wells) [ 11/Apr/18 ]

Cleaning up old tickets: This ticket has not been updated recently (1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.

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Comment by Anomonous Anomonous [ 06/Apr/17 ]

No. At the end is a misplaced modifier. It's only supposed to be describing Endermen , and not horses.

Comment by PHO [ 06/Feb/17 ]

Just to clarify: skeleton horses should not spawn in the End in the first place (MCPE-18396).

Comment by Anomonous Anomonous [ 04/Feb/17 ]

Ooohhh. I get it. You are complaining about skeleton horse spawn rates. I guess you could change the difficulty to Peaceful? That would stop the lag.

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