[MCPE-19564] horse and endermen at the end spawn rate Created: 31/Dec/16 Updated: 11/Apr/18 Resolved: 11/Apr/18 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 1.0.0 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | solehuddin power | ||
| Resolution: | Cannot Reproduce | Votes: | 0 |
| Labels: | None | ||
| Confirmation Status: | Unconfirmed |
| Platform: | Android |
| Description |
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In 1.0 horse and endermen at the end become strange spawning.Horses spawn on specific coordinate.Example,horse spawn at 0 93 -17 and the problem is on that coordinate has 4 horses spawn at the same time.Endermen at the end also behave like that.Making device more lagging. |
| Comments |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 11/Apr/18 ] |
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Cleaning up old tickets: This ticket has not been updated recently (1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines. Quick Links: |
| Comment by Anomonous Anomonous [ 06/Apr/17 ] |
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No. At the end is a misplaced modifier. It's only supposed to be describing Endermen , and not horses. |
| Comment by PHO [ 06/Feb/17 ] |
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Just to clarify: skeleton horses should not spawn in the End in the first place ( |
| Comment by Anomonous Anomonous [ 04/Feb/17 ] |
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Ooohhh. I get it. You are complaining about skeleton horse spawn rates. I guess you could change the difficulty to Peaceful? That would stop the lag. |