[MCPE-19554] Tripwire fails to detect a bobber floating on top of the water below it Created: 30/Dec/16  Updated: 24/Aug/20  Resolved: 30/Apr/18

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 1.0.0, 1.0.7.0, 1.1.0.9, 1.2.0.15, 1.2.2.3
Fix Version/s: 1.2.13.60

Type: Bug
Reporter: Bryan
Resolution: Fixed Votes: 9
Labels: fishing_bobber, tripwire

Attachments: JPEG File MegaSpud 086.JPG     PNG File Minecraft_ Windows 10 Edition 5_28_2017 2_38_50 PM.png     PNG File Minecraft_ Windows 10 Edition 5_28_2017 2_38_57 PM.png     PNG File Minecraft_ Windows 10 Edition 5_28_2017 2_39_12 PM.png     PNG File Minecraft_ Windows 10 Edition 5_28_2017 2_40_53 PM.png    
Issue Links:
Duplicate
is duplicated by MCPE-22047 Tripwire does not detect the fishing ... Resolved
is duplicated by MCPE-25018 Fishing Rod Bobber Doesn't Activate S... Resolved
is duplicated by MCPE-27627 Fishing bobber floating too low Resolved
is duplicated by MCPE-27782 Fishing Bobber Doesn't Activate Tripwire Resolved
Relates
relates to MCPE-32976 Fishing Bobber Bobs Too Low Resolved
Confirmation Status: Confirmed
Platform: Tablet - Android - Other (Specify in description)
CHK:
ADO: 68874

 Description   

Using an Amazon Fire TV

Tripwire fails to detect a bobber floating (not with a fish on the line) on top of the water directly below it. It will detect the casting correctly. Removing blocks under the hooks results in the same.

Casting the bobber onto a solid block under a tripwire detects and keeps the hooks activated; without any regard to how the bobber ends up there.



 Comments   
Comment by Jack Vellacott [ 08/Jun/17 ]

Really hope this gets fixed by 1.1.1

Comment by Tasel [ 28/May/17 ]

Some additional information from testing. Water source has different heights depending on surrounding water blocks.

  • Single water block, surround on 4 sides - water is 3 pixels from the top. Bobber sits well within the water source block, not activating tripwire in block above
  • Single water source in complete 3x3 box - water is 2 pixels from top. Again bobber fully sits within source block
  • Single source block with water blocks on corners will raise the bottom source block to the full block pixel height. Bobber will be floating between blocks. Assumption is tripwire would be activated but unable to test due to water removing string.
  • Single source block with solid blocks in corners (vs water source) revert to 2 pixel height (as seen in last comparing image.

Not sure if this is expected behavior or not.

This was with testing the Win10 version. Assumption is other PE version similar effected.

Comment by [Mojang] Mega_Spud (Jay Wells) [ 04/May/17 ]

This might be related to the way the fishing float/bobber entity is designed in MCPE. Compare the Java version, where the float actually sits within the same space as the tripwire line:

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