[MCPE-19554] Tripwire fails to detect a bobber floating on top of the water below it Created: 30/Dec/16 Updated: 24/Aug/20 Resolved: 30/Apr/18 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 1.0.0, 1.0.7.0, 1.1.0.9, 1.2.0.15, 1.2.2.3 |
| Fix Version/s: | 1.2.13.60 |
| Type: | Bug | ||
| Reporter: | Bryan | ||
| Resolution: | Fixed | Votes: | 9 |
| Labels: | fishing_bobber, tripwire | ||
| Attachments: |
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| Issue Links: |
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| Confirmation Status: | Confirmed | ||||||||||||||||||||||||||||
| Platform: | Tablet - Android - Other (Specify in description) | ||||||||||||||||||||||||||||
| CHK: | |||||||||||||||||||||||||||||
| ADO: | 68874 | ||||||||||||||||||||||||||||
| Description |
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Using an Amazon Fire TV Tripwire fails to detect a bobber floating (not with a fish on the line) on top of the water directly below it. It will detect the casting correctly. Removing blocks under the hooks results in the same. Casting the bobber onto a solid block under a tripwire detects and keeps the hooks activated; without any regard to how the bobber ends up there. |
| Comments |
| Comment by Jack Vellacott [ 08/Jun/17 ] |
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Really hope this gets fixed by 1.1.1 |
| Comment by Tasel [ 28/May/17 ] |
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Some additional information from testing. Water source has different heights depending on surrounding water blocks.
Not sure if this is expected behavior or not. This was with testing the Win10 version. Assumption is other PE version similar effected. |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 04/May/17 ] |
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This might be related to the way the fishing float/bobber entity is designed in MCPE. Compare the Java version, where the float actually sits within the same space as the tripwire line: |