[MCPE-19544] Endermen can teleport away during death animation Created: 30/Dec/16  Updated: 05/Jan/25

Status: Reopened
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 1.17.30.22 Beta, 1.16.20.54 Beta, 1.14.25.1 Beta, 1.4.1 (Nintendo Switch), 1.4.4.0, 1.0.0, 1.0.2, 1.0.3, 1.0.4.1, 1.0.7.0, 1.1.0.8, 1.1.0.9, 1.1.0.55, 1.2.2.3, 1.4.3.0, 1.4.2.0, 1.6.0.5, 1.5.0.14, 1.6.0.6, 1.5.2.1, 1.6.0.8 Beta, 1.8.0, 1.16.201 Hotfix, 1.17.30, 1.19.51, 1.21.51 Hotfix
Fix Version/s: None

Type: Bug
Reporter: [Mojang] Mega_Spud (Jay Wells)
Resolution: Unresolved Votes: 26
Labels: drops, enderman

Attachments: JPEG File ScreenShot 386.JPG    
Issue Links:
Duplicate
is duplicated by MCPE-119950 enderman telaport when dead Resolved
is duplicated by MCPE-166395 Enderman can still teleport after bei... Resolved
Relates
relates to MCPE-37789 Magma Cubes and Slimes slide during d... Open
relates to MCPE-45081 Mobs continue to move and pathfind wh... Reopened
relates to MCPE-166394 Slime and Magma Cube can still attack... Reopened
relates to MCPE-19543 Endermen Don't Drop Carried Blocks Wh... Resolved
relates to MCPE-39976 Snow golem leaves snow trail behind w... Resolved
relates to MCPE-39978 Dying zombie converts to alive drowned Resolved
relates to MCPE-46385 You can still hit mobs back during th... Resolved
Confirmation Status: Confirmed
Platform: Multiple
CHK:
ADO: 47063, 966159

 Description   

Endermen teleport away from where they die, meaning that their drops (XP, Enderpearls) can end up some distance away from the player.

Although they may teleport when they receive damage, when they actually die they should stay in the same place.

Steps to Reproduce:

  • Spawn some endermen in the overworld during daytime, since they're more likely to teleport in these conditions
  • Attack endermen
  • Sometimes an enderman will teleport during its death animation, causing its items & xp to drop at the location it teleports to.


 Comments   
Comment by [Mod] GoldenHelmet [ 08/Sep/22 ]

This is really the same issue as MCPE-37789 and MCPE-45081. Death simply has no effect on mob behavior in general. Apparently it has been coded to block specific behaviors on an ad hoc basis, e.g. MCPE-14426 and the recent fix to prevent applying status effects to dead mobs.

Comment by Jan Spietschka [ 29/Sep/21 ]

Still an issue in 1.17.30.
Steps to reproduce:

  1. 1 Find/spawn enderman
  2. 2 Fight enderman
  3. 3 kill enderman the same moment it tries to teleport
    Expected result:
    Enderman dies where the final damage was dealt, dropping items/experience there

Actual result:
Enderman completes teleportation, including particle effects, while it is in it’s death animation. Potential drops of items/experience occur at the teleportation destination.

This is very random, as it seems that you must hit the enderman perfectly at the moment it tries to teleport, which is perfect to the tick and with no indication of it happening beforehand. As such this is very hard to reproduce.
This is only a theory, the actual reason might be different.

Comment by [Mojang] Mega_Spud (Jay Wells) [ 20/Aug/21 ]

Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response

Is this still an issue in the latest version? If so, please add a comment or update the affected version field.

To make your bug report as effective as possible, please try and include the following steps to reproduce the problem:

Steps to Reproduce:
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Observed Results:
(Briefly describe what happens)

Expected Results:
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If your ticket does not look like the example given here, then it's likely to be closed as incomplete.

This ticket will automatically reopen when you reply.

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Comment by Rus Ares [ 07/Aug/20 ]

I see this is an issue for bedrock, but I play on Java and can confirm. Is this reported for Java? If it is, can you direct me to that issue?

Comment by Lio [ 30/Jul/18 ]

Still affects 1.6.0.8

Comment by Lio [ 12/Jul/18 ]

Still affects 1.6.0.6

Comment by Lio [ 10/Jul/18 ]

Still affects 1.6.0.5

Comment by Allan1905 [ 23/Apr/17 ]

Also affects 1.1.0.8

Comment by Specialistol [ 12/Feb/17 ]

Also affects 1.0.3

Comment by Zeb [ 20/Jan/17 ]

Confirmed to affect 1.0.2.

Comment by Specialistol [ 30/Dec/16 ]

I believe this issue is actually a bit more generic than just endermen. All mobs seem to partially behave as if they are alive during their death animation. Mob behaviors I've noticed during their death animation:

  • They turn on the ground.
  • If killed while on fire, they will continue to burn (and make their "hurt" sound)
  • They can be attacked (and make their "hurt" sound)
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