[MCPE-19540] minecraft:behavior.move_through_village doesn't work! Created: 30/Dec/16  Updated: 07/Feb/18  Resolved: 07/Feb/18

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 1.0.0
Fix Version/s: None

Type: Bug
Reporter: Darin Lee Murphy
Resolution: Cannot Reproduce Votes: 0
Labels: None

Attachments: PNG File Screenshot_20161230-001953.png     PNG File Screenshot_20161230-002047.png     File wither.json    
Confirmation Status: Unconfirmed
Platform: Android

 Description   

H/W: Google's Pixel C w/64GB of storage

Created a random flat world, used Add-On called "Villager Guards", created a small village (well, lg house, 2 sm houses, library, butcher, blacksmith, church), populated it with 14 villagers and 12 guards. Noticed the with in 10 minutes guards were passed 32 block of well (center of village). Checked "Villager Guards" behavior and spent 2 days tweaking priorities and speed multipliers for both "minecraft:behavior.move_through_village" and "minecraft:behavior.random_stroll". No matter how much I increased or lowered priority compared to "random_stroll", the guards slowly fleed (North East, I think). I had increased the "move_through_village speed multiplier so I could see when it would kick in, but it would only run once (when guard was spawned), then never again even after 10 minutes. The "random_stroll" ran most of the time which I believe is why the guards traveled so far so quickly even when I dropped their speed multiplier to 0.25. I have included screen shots and the Village Guard script.

What should happen is guard should move slowly randomly about, but then more times than not head back to Village, before wandering aimlessly again.

What does happen is guards just wander allow slowly with the a few of the villagers.



 Comments   
Comment by [Mojang] Mega_Spud (Jay Wells) [ 07/Feb/18 ]

Cleaning up old tickets: This ticket has not been updated recently (1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue, then please comment below and update the ticket description following the Issue Guidelines.

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Comment by Darin Lee Murphy [ 30/Dec/16 ]

Additional. Each black square is a village street light, and they are 6 blocks apart. This helped me determined how far the villagers and the village guards were actually wandering away from the village. I am curious on how MCPE determines the center of a village? I am assuming that it's the well, which appears most of the time in the center of the village, but I could be wrong. Anyway, I hope these screen shots are helpful. Take care now.

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