[MCPE-19477] Nether terrain takes a long time to build and you have been killed before it has finished. Created: 26/Dec/16  Updated: 05/Sep/18  Resolved: 05/Sep/18

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 1.0.0
Fix Version/s: None

Type: Bug
Reporter: Morgwenna
Resolution: Cannot Reproduce Votes: 0
Labels: None

Confirmation Status: Unconfirmed
Platform: Tablet - iOS - iPad 3

 Description   

Built a portal and stepped in. Had the Building Terrain screen, which took an age, but before I could do anything, because the terrain building screen was still visible and the green line was still moving towards completion, I could hear the ghosts and them bombing me. When the nether terrain had finally finished building I was already in lava and dead. The second time the same thing happened but I had managed to run a few steps before I finally died. The lag makes the game almost unplayable now. I was not holding any maps!



 Comments   
Comment by Morgwenna [ 17/Mar/18 ]

This can be closed. I haven't been killed for a long time whilst moving to a new portal in the nether.

Comment by Morgwenna [ 29/Mar/17 ]

I think this is a general lag issue. Now on version 1.0.5 and some of the issues with maps and being anywhere near ocean does seem to have been improved. However, the game still lags near flowing water whether on the surface or below although a game save and a reload does improve it. There is still a lag in the Nether meaning that you still have to wait for the terrain to appear.

Comment by Morgwenna [ 31/Jan/17 ]

Now on version 1.0.2. This is entirely to do with lag. Movement in the Nether is slow and 'judders'. Probably a duplicate of the other issues to do with lag. For the nether I can hear the mobs and other sounds prior to the building terrain screen having completed. Therefore the nether and the ocean are difficult areas to explore easily. I have tried on various FOV and fancy graphics is off - always.

Comment by Jason Davies [ 12/Jan/17 ]

Thank you DrAwesome, I had missed render distance in there.

Comment by Morgwenna [ 08/Jan/17 ]

I did update... but Updating to version 1.0.1 makes very little difference to game lag and memory issues for me on my iPad 3. Such a shame chunk loading was 'tweaked'. I can wait for minutes for chunks to be loaded and the screen drawn - especially ocean, such that it is pointless using a boat. I have also been killed whilst waiting! I shall delete the app, lose my games and reload from scratch to see if a clean install is better.

Comment by [MCPE Mod] Dr.Awesome4333 [ 08/Jan/17 ]

Regarding options, many options are device dependant especially the anti - aliasing. There are ways to enable it without the option showing up in game but I will not go there. There is no such thing as fancy leaves as fancy graphics changes the leaves along with other visual aspects such as shading and water. Render distant is on all devices you must go to video, show advanced settings and it should appear at the bottom.
Also try updating to 1.0.1 like ophiochos said as it is an iOS only update.

Comment by Jason Davies [ 08/Jan/17 ]

PS to the Mod and other poster: virtually all these options are apparently absent from iOS now (I miss render distance!). Anti-aliasing is also not available.

Comment by Jason Davies [ 08/Jan/17 ]

I'm noticing on iOS with 1.0.0 and 1.0.1 that it behaves much better if you load the world then immediately leave the game and load it again. I can't tell if that will help you with this particular world but it's noticeably better on my iPad pro when I do that (with a pretty huge world, 2.25gigs). Hope that helps.

Comment by Morgwenna [ 07/Jan/17 ]

Single player, iOS10 fancy graphics off. There is no fancy leaves option just beautiful skies - which is on. Have no idea where the anti-aliasing option would be although I did look for it but could not find one because I think this is a Windows 10 option only - not iOS. I thought the 'building terrain' screen had been removed at version 16 for the nether but there it was again. I gave up on that world because of the tremendous lag issues/memory problems that are affecting version 1.0.0. which is limiting world size to very small areas now so Minecraft is not as enjoyable since that update - very sad.

This is a bug as the game is not performing as it used to but probably a duplicate of all the others that are complaining of poor memory usage/lag issues now.

Comment by [MCPE Mod] Dr.Awesome4333 [ 27/Dec/16 ]

I can't reproduce this. Can you please answer some questions?
Which version was this world last played in and was this on realms, Xbox multiplayer, Lan multiplayer or single player?
And anti-aliasing should be 0 or off as it causes lag as it takes up more memory.

Comment by Tstu0001 [ 27/Dec/16 ]

This is not a bug and according to what you said, try minimizing your lag by:
*Turning the rendering distance to 8 chunks
*Turning anti-aliasing to 1
*Turning fancy graphics off
*Turning fancy leaves off

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