[MCPE-19411] Teleportation Glitch In Multiplayer Created: 23/Dec/16 Updated: 14/Jun/20 Resolved: 04/May/17 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 1.0.0 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Gabriel D | ||
| Resolution: | Invalid | Votes: | 0 |
| Labels: | None | ||
| Confirmation Status: | Unconfirmed |
| Platform: | Windows |
| Description |
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Retracted. |
| Comments |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 04/May/17 ] |
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Thank you for your report! Unfortunately we don't accept issues related to External Servers here on the bug tracker, but please add more details if you think this also happens when connecting to normal vanilla MCPE servers (realms, LAN, XBL). I'd suggest contacting the server owner directly or seeking help on the Minecraft forums. Quick Links: |
| Comment by [MCPE Helper] Dylan K. Taylor [ 24/Jan/17 ] |
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When you teleport a player, you need to use the `reset` mode in MovePlayerPacket. https://github.com/pmmp/PocketMine-MP/blob/master/src/pocketmine/network/protocol/MovePlayerPacket.php#L31. That alleviates most of the issue, and the rest is, I believe, simply to do with bad server-side chunk tracking. Note that this issue does not ever occur on a Realms server or in vanilla multiplayer. This is a server issue. |