[MCPE-19398] Pistons change statement when launch a map/world Created: 22/Dec/16  Updated: 07/Jan/17  Resolved: 07/Jan/17

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 1.0.0
Fix Version/s: None

Type: Bug
Reporter: Charles Agostini
Resolution: Duplicate Votes: 0
Labels: None

Attachments: PNG File 2016-12-22.png    
Issue Links:
Duplicate
duplicates MCPE-17464 Extended pistons retract for a second... Resolved
Confirmation Status: Unconfirmed
Platform: Windows

 Description   

On my portable and my PC, when you launch a map, even if the piston is activate, it will interact as a retracted piston, and if the piston is retracted, it will interact as a open piston, for a short time. As you can see on this photo, the piston is activated, but the repeters are turned on (we can the the other case behind). This is really embarrassing, because this can breaks systems :/
Thanks for your read !
(And sorry for my bad english )



 Comments   
Comment by Charles Agostini [ 07/Jan/17 ]

Up (I don't know if it's efficient)

Comment by Charles Agostini [ 28/Dec/16 ]

Could you please vote for this bug ?! This is really annoying !

Comment by Charles Agostini [ 27/Dec/16 ]

UP

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