[MCPE-19398] Pistons change statement when launch a map/world Created: 22/Dec/16 Updated: 07/Jan/17 Resolved: 07/Jan/17 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 1.0.0 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Charles Agostini | ||
| Resolution: | Duplicate | Votes: | 0 |
| Labels: | None | ||
| Attachments: |
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| Confirmation Status: | Unconfirmed | ||||||||
| Platform: | Windows | ||||||||
| Description |
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On my portable and my PC, when you launch a map, even if the piston is activate, it will interact as a retracted piston, and if the piston is retracted, it will interact as a open piston, for a short time. As you can see on this photo, the piston is activated, but the repeters are turned on (we can the the other case behind). This is really embarrassing, because this can breaks systems :/ |
| Comments |
| Comment by Charles Agostini [ 07/Jan/17 ] |
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Up (I don't know if it's efficient) |
| Comment by Charles Agostini [ 28/Dec/16 ] |
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Could you please vote for this bug ?! This is really annoying ! |
| Comment by Charles Agostini [ 27/Dec/16 ] |
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UP |